软件SPI可以驱动屏幕
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334
STM32F103C8T6/Drivers/BSP/MultiButton/multi_button.c
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334
STM32F103C8T6/Drivers/BSP/MultiButton/multi_button.c
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/*
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* Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
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* All rights reserved.
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*/
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#include "multi_button.h"
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/* 回调执行宏,包含空值检查,传递user_data */
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#define EVENT_CB(ev) do { if (handle->cb[ev]) handle->cb[ev](handle, handle->user_data); } while(0)
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/* 按键句柄链表头 */
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static Button* head_handle = NULL;
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/* 前向声明 */
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static void button_handler(Button* handle);
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static inline uint8_t button_read_level(Button* handle);
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/*
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* 函数功能:初始化按键结构体句柄
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* 入口参数:handle - 按键句柄结构体指针
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* pin_level - 读取按键GPIO电平的函数指针
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* active_level - 按下时的有效电平
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* button_id - 按键标识符
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* 返回值:无
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* 函数说明:初始化按键状态机和所有参数
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*/
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void button_init(Button* handle, uint8_t(*pin_level)(uint8_t), uint8_t active_level, uint8_t button_id)
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{
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if (!handle || !pin_level) {
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return;
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}
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memset(handle, 0, sizeof(Button));
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handle->event = (uint8_t)BTN_NONE_PRESS;
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handle->hal_button_level = pin_level;
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handle->button_level = !active_level;
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handle->active_level = active_level;
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handle->button_id = button_id;
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handle->state = BTN_STATE_IDLE;
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}
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/*
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* 函数功能:绑定按键事件回调函数
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* 入口参数:handle - 按键句柄结构体指针
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* event - 触发事件类型
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* cb - 回调函数
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* user_data - 传递给回调的用户上下文指针
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* 返回值:无
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* 函数说明:为指定事件注册回调函数
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*/
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void button_attach(Button* handle, ButtonEvent event, BtnCallback cb, void* user_data)
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{
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if (!handle || event >= BTN_EVENT_COUNT) {
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return;
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}
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handle->cb[event] = cb;
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handle->user_data = user_data;
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}
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/*
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* 函数功能:解绑按键事件回调函数
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* 入口参数:handle - 按键句柄结构体指针
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* event - 触发事件类型
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* 返回值:无
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* 函数说明:移除指定事件的回调函数
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*/
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void button_detach(Button* handle, ButtonEvent event)
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{
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if (!handle || event >= BTN_EVENT_COUNT) {
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return;
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}
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handle->cb[event] = NULL;
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}
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/*
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* 函数功能:获取按键事件
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* 入口参数:handle - 按键句柄结构体指针
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* 返回值:按键事件
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* 函数说明:返回当前发生的按键事件
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*/
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ButtonEvent button_get_event(Button* handle)
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{
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if (!handle) {
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return BTN_NONE_PRESS;
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}
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return (ButtonEvent)(handle->event);
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}
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/*
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* 函数功能:获取按键重复按下次数
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* 入口参数:handle - 按键句柄结构体指针
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* 返回值:重复按下次数
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* 函数说明:返回连击次数
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*/
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uint8_t button_get_repeat_count(Button* handle)
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{
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if (!handle) {
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return 0;
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}
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return handle->repeat;
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}
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/*
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* 函数功能:重置按键状态到空闲
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* 入口参数:handle - 按键句柄结构体指针
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* 返回值:无
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* 函数说明:将按键状态机重置为初始状态
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*/
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void button_reset(Button* handle)
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{
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if (!handle) {
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return;
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}
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handle->state = BTN_STATE_IDLE;
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handle->ticks = 0;
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handle->repeat = 0;
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handle->event = (uint8_t)BTN_NONE_PRESS;
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handle->debounce_cnt = 0;
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}
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/*
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* 函数功能:检查按键是否按下
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* 入口参数:handle - 按键句柄结构体指针
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* 返回值:1 - 按下,0 - 未按下,-1 - 错误
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* 函数说明:检查当前按键是否处于按下状态
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*/
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int button_is_pressed(Button* handle)
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{
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if (!handle) {
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return -1;
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}
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return (handle->button_level == handle->active_level) ? 1 : 0;
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}
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/*
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* 函数功能:读取按键电平
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* 入口参数:handle - 按键句柄结构体指针
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* 返回值:按键电平
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* 函数说明:通过HAL函数读取GPIO电平
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*/
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static inline uint8_t button_read_level(Button* handle)
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{
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return handle->hal_button_level(handle->button_id);
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}
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/*
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* 函数功能:按键驱动核心函数,驱动状态机
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* 入口参数:handle - 按键句柄结构体指针
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* 返回值:无
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* 函数说明:实现按键消抖和事件检测的状态机
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*/
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static void button_handler(Button* handle)
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{
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uint8_t read_gpio_level = button_read_level(handle);
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/* 非空闲状态下增加tick计数器(饱和处理) */
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if (handle->state > BTN_STATE_IDLE) {
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if (handle->ticks < UINT16_MAX) {
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handle->ticks++;
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}
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}
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/* 按键消抖处理 */
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if (read_gpio_level != handle->button_level) {
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if (++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
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handle->button_level = read_gpio_level;
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handle->debounce_cnt = 0;
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}
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} else {
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handle->debounce_cnt = 0;
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}
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/* 状态机 */
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switch (handle->state) {
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case BTN_STATE_IDLE:
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if (handle->button_level == handle->active_level) {
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/* 检测到按键按下 */
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handle->event = (uint8_t)BTN_PRESS_DOWN;
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EVENT_CB(BTN_PRESS_DOWN);
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handle->ticks = 0;
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handle->repeat = 1;
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handle->state = BTN_STATE_PRESS;
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} else {
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handle->event = (uint8_t)BTN_NONE_PRESS;
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}
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break;
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case BTN_STATE_PRESS:
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if (handle->button_level != handle->active_level) {
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/* 按键释放 */
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handle->event = (uint8_t)BTN_PRESS_UP;
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EVENT_CB(BTN_PRESS_UP);
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handle->ticks = 0;
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handle->state = BTN_STATE_RELEASE;
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} else if (handle->ticks > LONG_TICKS) {
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/* 检测到长按 */
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handle->event = (uint8_t)BTN_LONG_PRESS_START;
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EVENT_CB(BTN_LONG_PRESS_START);
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handle->state = BTN_STATE_LONG_HOLD;
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}
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break;
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case BTN_STATE_RELEASE:
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if (handle->button_level == handle->active_level) {
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/* 按键再次按下 */
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handle->event = (uint8_t)BTN_PRESS_DOWN;
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EVENT_CB(BTN_PRESS_DOWN);
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if (handle->repeat < PRESS_REPEAT_MAX_NUM) {
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handle->repeat++;
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}
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handle->event = (uint8_t)BTN_PRESS_REPEAT;
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EVENT_CB(BTN_PRESS_REPEAT);
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handle->ticks = 0;
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handle->state = BTN_STATE_REPEAT;
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} else if (handle->ticks > SHORT_TICKS) {
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/* 超时,判断点击类型 */
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if (handle->repeat == 1) {
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handle->event = (uint8_t)BTN_SINGLE_CLICK;
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EVENT_CB(BTN_SINGLE_CLICK);
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} else if (handle->repeat == 2) {
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handle->event = (uint8_t)BTN_DOUBLE_CLICK;
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EVENT_CB(BTN_DOUBLE_CLICK);
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}
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handle->state = BTN_STATE_IDLE;
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}
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break;
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case BTN_STATE_REPEAT:
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if (handle->button_level != handle->active_level) {
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/* 按键释放 */
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handle->event = (uint8_t)BTN_PRESS_UP;
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EVENT_CB(BTN_PRESS_UP);
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if (handle->ticks < SHORT_TICKS) {
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handle->ticks = 0;
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handle->state = BTN_STATE_RELEASE;
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} else {
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handle->state = BTN_STATE_IDLE;
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}
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} else if (handle->ticks > SHORT_TICKS) {
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/* 按住时间过长,视为普通按下 */
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handle->ticks = 0;
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handle->repeat = 0;
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handle->state = BTN_STATE_PRESS;
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}
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break;
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case BTN_STATE_LONG_HOLD:
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if (handle->button_level == handle->active_level) {
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/* 继续保持按下 */
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handle->event = (uint8_t)BTN_LONG_PRESS_HOLD;
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EVENT_CB(BTN_LONG_PRESS_HOLD);
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} else {
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/* 从长按中释放 */
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handle->event = (uint8_t)BTN_PRESS_UP;
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EVENT_CB(BTN_PRESS_UP);
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handle->state = BTN_STATE_IDLE;
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}
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break;
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default:
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/* 无效状态,重置为空闲 */
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handle->state = BTN_STATE_IDLE;
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break;
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}
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}
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/*
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* 函数功能:启动按键工作,将句柄添加到工作链表
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* 入口参数:handle - 目标句柄结构体指针
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* 返回值:0 - 成功,-1 - 已存在,-2 - 无效参数
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* 函数说明:将按键添加到轮询链表中
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*/
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int button_start(Button* handle)
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{
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if (!handle) {
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return -2;
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}
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Button* target = head_handle;
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while (target) {
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if (target == handle) {
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return -1;
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}
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target = target->next;
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}
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handle->next = head_handle;
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head_handle = handle;
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return 0;
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}
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/*
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* 函数功能:停止按键工作,从工作链表移除句柄
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* 入口参数:handle - 目标句柄结构体指针
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* 返回值:无
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* 函数说明:将按键从轮询链表中移除
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*/
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void button_stop(Button* handle)
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{
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if (!handle) {
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return;
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}
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Button** curr;
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for (curr = &head_handle; *curr; ) {
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Button* entry = *curr;
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if (entry == handle) {
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*curr = entry->next;
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entry->next = NULL;
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return;
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} else {
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curr = &entry->next;
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}
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}
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}
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/*
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* 函数功能:后台tick处理,定时器重复调用,间隔5ms
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* 入口参数:无
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* 返回值:无
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* 函数说明:遍历链表调用每个按键的状态机处理函数
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*/
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void button_ticks(void)
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{
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Button* target;
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Button* next;
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target = head_handle;
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while (target) {
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next = target->next;
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button_handler(target);
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target = next;
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}
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}
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