LVGL 库提交
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/**
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* @file lv_tick.h
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* Provide access to the system tick with 1 millisecond resolution
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*/
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#ifndef LV_TICK_H
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#define LV_TICK_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "../lv_conf_internal.h"
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#include "../misc/lv_types.h"
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/*********************
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* DEFINES
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*********************/
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#ifndef LV_ATTRIBUTE_TICK_INC
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#define LV_ATTRIBUTE_TICK_INC
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#endif
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/**********************
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* TYPEDEFS
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**********************/
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typedef uint32_t (*lv_tick_get_cb_t)(void);
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typedef void (*lv_delay_cb_t)(uint32_t ms);
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* You have to call this function periodically
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* @param tick_period the call period of this function in milliseconds
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*/
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LV_ATTRIBUTE_TICK_INC void lv_tick_inc(uint32_t tick_period);
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/**
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* Get the elapsed milliseconds since start up
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* @return the elapsed milliseconds
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*/
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uint32_t lv_tick_get(void);
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/**
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* Get the elapsed milliseconds since a previous time stamp
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* @param prev_tick a previous time stamp (return value of lv_tick_get() )
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* @return the elapsed milliseconds since 'prev_tick'
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*/
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uint32_t lv_tick_elaps(uint32_t prev_tick);
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/**
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* Delay for the given milliseconds.
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* By default it's a blocking delay, but with `lv_delay_set_cb()`
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* a custom delay function can be set too
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* @param ms the number of milliseconds to delay
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*/
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void lv_delay_ms(uint32_t ms);
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/**
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* Set the custom callback for 'lv_tick_get'
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* @param cb call this callback on 'lv_tick_get'
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*/
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void lv_tick_set_cb(lv_tick_get_cb_t cb);
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/**
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* Set a custom callback for 'lv_delay_ms'
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* @param cb call this callback in 'lv_delay_ms'
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*/
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void lv_delay_set_cb(lv_delay_cb_t cb);
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/**********************
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /*LV_TICK_H*/
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