ui_net_sink 拆分为协议层与平台后端,新增 RemoDispBus 设计文档

This commit is contained in:
2026-09-11 21:25:02 +08:00
parent 2429955d1a
commit d150810587
20 changed files with 1600 additions and 408 deletions
+16 -6
View File
@@ -7,7 +7,8 @@ project(lvgl_sim C)
set(PROJECT_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/..")
set(LVGL_DIR "${PROJECT_ROOT}/Lib/lvgl")
set(UI_DIR "${PROJECT_ROOT}/Drivers/BSP/UI")
set(NETCFG_DIR "${PROJECT_ROOT}/Drivers/BSP/NETCFG")
set(NET_DIR "${PROJECT_ROOT}/Drivers/BSP/NET")
set(NETCFG_DIR "${PROJECT_ROOT}/Drivers/BSP/NETCFG")
set(SDL2_DIR "${CMAKE_CURRENT_SOURCE_DIR}/SDL2/SDL2-2.32.10")
#=============================================================================
@@ -44,10 +45,12 @@ add_subdirectory("${LVGL_DIR}" lvgl_build)
# 包含路径
#=============================================================================
include_directories(
${CMAKE_CURRENT_SOURCE_DIR} # sim_port.h, lvgl conf.h (LVGL 找 lv_conf.h), dbg_cfg.h
${CMAKE_CURRENT_SOURCE_DIR} # lv_conf.h (LVGL 找), dbg_log.h
${CMAKE_CURRENT_SOURCE_DIR}/sim # sim_port.h 等模拟器平台层
${LVGL_DIR} # lvgl.h
${LVGL_DIR}/src # lvgl 内部头文件
${UI_DIR} # ui_menu.h, ui_font_cn_12.h
${NET_DIR} # net_socket.h / net_types.h(net_* API 双端共享核心)
${NETCFG_DIR} # net_cfg.h(网络配置,双端共享核心)
${PROJECT_ROOT}/Drivers/BSP # dbg_log.h(使用 simulator 的 dbg_cfg.h 配置)
${SDL2_DIR}/include # SDL2 头文件
@@ -64,7 +67,7 @@ set(SDL2_LIB_X64 "${SDL2_DIR}/lib/x64")
#=============================================================================
set(SIM_SOURCES
main.c
sim_port.c
sim/sim_port.c
)
# UI 源文件(与 MCU 端共用,直接编译)
@@ -80,24 +83,31 @@ set(UI_SOURCES
${UI_DIR}/ui_page_net_cfg.c
${UI_DIR}/ui_menu_tab.c
${UI_DIR}/ui_font_cn_12.c
${CMAKE_CURRENT_SOURCE_DIR}/ui_net_sink.c
${UI_DIR}/ui_net_sink.c
)
# 网络配置(双端共享核心 + 模拟器存储后端;MCU 端编 net_cfg_store_mcu.c,见 Keil 工程)
set(NETCFG_SOURCES
${NETCFG_DIR}/net_cfg.c
${NETCFG_DIR}/net_cfg_store_sim.c
sim/net_cfg_store_sim.c
)
# 网络后端(net_* 核心 API 的 Winsock 实现 + UI 推流平台后端;MCU 端另编 net_socket.c 与 _mcu 后端)
set(NET_SOURCES
sim/net_socket_sim.c
sim/ui_net_sink_backend_sim.c
)
#=============================================================================
# 构建可执行文件
#=============================================================================
add_executable(lvgl_sim WIN32 ${SIM_SOURCES} ${UI_SOURCES} ${NETCFG_SOURCES})
add_executable(lvgl_sim WIN32 ${SIM_SOURCES} ${UI_SOURCES} ${NETCFG_SOURCES} ${NET_SOURCES})
target_compile_definitions(lvgl_sim PRIVATE
LV_CONF_INCLUDE_SIMPLE # 让 lvgl.h 找到 lv_conf.h
LV_LVGL_H_INCLUDE_SIMPLE # ui_font_cn_12.c 内部 include 简化
WIN32_LEAN_AND_MEAN # 防止 Windows.h 拉入 winsock.h(与 winsock2.h 冲突)
NET_NO_OS # 剥离 net_socket.h 的 FreeRTOS 相关接口(纯 BSD Socket)
)
target_include_directories(lvgl_sim PRIVATE