LVGL 库提交

This commit is contained in:
2026-08-30 08:57:07 +08:00
parent 26c9098630
commit e2f199c6bf
1056 changed files with 556743 additions and 45 deletions
+218
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/**
* @file lv_sdl_keyboard.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_sdl_keyboard.h"
#if LV_USE_SDL
#include "../../core/lv_group.h"
#include "../../stdlib/lv_string.h"
#include "lv_sdl_private.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef struct {
char buf[KEYBOARD_BUFFER_SIZE];
bool dummy_read;
} lv_sdl_keyboard_t;
/**********************
* STATIC PROTOTYPES
**********************/
static void sdl_keyboard_read(lv_indev_t * indev, lv_indev_data_t * data);
static uint32_t keycode_to_ctrl_key(SDL_Keycode sdl_key);
static void release_indev_cb(lv_event_t * e);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
lv_indev_t * lv_sdl_keyboard_create(void)
{
lv_sdl_keyboard_t * dsc = lv_malloc_zeroed(sizeof(lv_sdl_keyboard_t));
LV_ASSERT_MALLOC(dsc);
if(dsc == NULL) return NULL;
lv_indev_t * indev = lv_indev_create();
LV_ASSERT_MALLOC(indev);
if(indev == NULL) {
lv_free(dsc);
return NULL;
}
lv_indev_set_type(indev, LV_INDEV_TYPE_KEYPAD);
lv_indev_set_read_cb(indev, sdl_keyboard_read);
lv_indev_set_driver_data(indev, dsc);
lv_indev_set_mode(indev, LV_INDEV_MODE_EVENT);
lv_indev_add_event_cb(indev, release_indev_cb, LV_EVENT_DELETE, indev);
return indev;
}
/**********************
* STATIC FUNCTIONS
**********************/
static void sdl_keyboard_read(lv_indev_t * indev, lv_indev_data_t * data)
{
lv_sdl_keyboard_t * dev = lv_indev_get_driver_data(indev);
const size_t len = lv_strlen(dev->buf);
/*Send a release manually*/
if(dev->dummy_read) {
dev->dummy_read = false;
data->state = LV_INDEV_STATE_RELEASED;
}
/*Send the pressed character*/
else if(len > 0) {
dev->dummy_read = true;
data->state = LV_INDEV_STATE_PRESSED;
data->key = dev->buf[0];
lv_memmove(dev->buf, dev->buf + 1, len);
}
}
static void release_indev_cb(lv_event_t * e)
{
lv_indev_t * indev = (lv_indev_t *) lv_event_get_user_data(e);
lv_sdl_keyboard_t * dev = lv_indev_get_driver_data(indev);
if(dev) {
lv_indev_set_driver_data(indev, NULL);
lv_indev_set_read_cb(indev, NULL);
lv_free(dev);
LV_LOG_INFO("done");
}
}
void lv_sdl_keyboard_handler(SDL_Event * event)
{
uint32_t win_id = UINT32_MAX;
switch(event->type) {
case SDL_KEYDOWN:
win_id = event->key.windowID;
break;
case SDL_TEXTINPUT:
win_id = event->text.windowID;
break;
default:
return;
}
lv_display_t * disp = lv_sdl_get_disp_from_win_id(win_id);
/*Find a suitable indev*/
lv_indev_t * indev = lv_indev_get_next(NULL);
while(indev) {
if(lv_indev_get_read_cb(indev) == sdl_keyboard_read) {
/*If disp is NULL for any reason use the first indev with the correct type*/
if(disp == NULL || lv_indev_get_display(indev) == disp) break;
}
indev = lv_indev_get_next(indev);
}
if(indev == NULL) return;
lv_sdl_keyboard_t * dsc = lv_indev_get_driver_data(indev);
/* We only care about SDL_KEYDOWN and SDL_TEXTINPUT events */
switch(event->type) {
case SDL_KEYDOWN: { /*Button press*/
const uint32_t ctrl_key = keycode_to_ctrl_key(event->key.keysym.sym);
if(ctrl_key == '\0')
return;
const size_t len = lv_strlen(dsc->buf);
if(len < KEYBOARD_BUFFER_SIZE - 1) {
dsc->buf[len] = ctrl_key;
dsc->buf[len + 1] = '\0';
}
break;
}
case SDL_TEXTINPUT: { /*Text input*/
const size_t len = lv_strlen(dsc->buf) + lv_strlen(event->text.text);
if(len < KEYBOARD_BUFFER_SIZE - 1)
lv_strcat(dsc->buf, event->text.text);
}
break;
default:
break;
}
size_t len = lv_strlen(dsc->buf);
while(len) {
lv_indev_read(indev);
/*Call again to handle dummy read in `sdl_keyboard_read`*/
lv_indev_read(indev);
len--;
}
}
/**
* Convert a SDL key code to it's LV_KEY_* counterpart or return '\0' if it's not a control character.
* @param sdl_key the key code
* @return LV_KEY_* control character or '\0'
*/
static uint32_t keycode_to_ctrl_key(SDL_Keycode sdl_key)
{
/*Remap some key to LV_KEY_... to manage groups*/
switch(sdl_key) {
case SDLK_RIGHT:
case SDLK_KP_PLUS:
return LV_KEY_RIGHT;
case SDLK_LEFT:
case SDLK_KP_MINUS:
return LV_KEY_LEFT;
case SDLK_UP:
return LV_KEY_UP;
case SDLK_DOWN:
return LV_KEY_DOWN;
case SDLK_ESCAPE:
return LV_KEY_ESC;
case SDLK_BACKSPACE:
return LV_KEY_BACKSPACE;
case SDLK_DELETE:
return LV_KEY_DEL;
case SDLK_KP_ENTER:
case '\r':
return LV_KEY_ENTER;
case SDLK_TAB:
case SDLK_PAGEDOWN:
return LV_KEY_NEXT;
case SDLK_PAGEUP:
return LV_KEY_PREV;
case SDLK_HOME:
return LV_KEY_HOME;
case SDLK_END:
return LV_KEY_END;
default:
return '\0';
}
}
#endif /*LV_USE_SDL*/
@@ -0,0 +1,46 @@
/**
* @file lv_sdl_keyboard.h
*
*/
#ifndef LV_SDL_KEYBOARD_H
#define LV_SDL_KEYBOARD_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_sdl_window.h"
#if LV_USE_SDL
/*********************
* DEFINES
*********************/
#ifndef KEYBOARD_BUFFER_SIZE
#define KEYBOARD_BUFFER_SIZE 32
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
lv_indev_t * lv_sdl_keyboard_create(void);
/**********************
* MACROS
**********************/
#endif /*LV_USE_SDL*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* LV_SDL_KEYBOARD_H */
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/**
* @file lv_sdl_mouse.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_sdl_mouse.h"
#if LV_USE_SDL
#include "../../core/lv_group.h"
#include "../../stdlib/lv_string.h"
#include "lv_sdl_private.h"
/*********************
* DEFINES
*********************/
#ifndef KEYBOARD_BUFFER_SIZE
#define KEYBOARD_BUFFER_SIZE 32
#endif
/**********************
* STATIC PROTOTYPES
**********************/
static void sdl_mouse_read(lv_indev_t * indev, lv_indev_data_t * data);
static void release_indev_cb(lv_event_t * e);
/**********************
* STATIC VARIABLES
**********************/
typedef struct {
int16_t last_x;
int16_t last_y;
bool left_button_down;
#if LV_SDL_MOUSEWHEEL_MODE == LV_SDL_MOUSEWHEEL_MODE_CROWN
int32_t diff;
#endif
} lv_sdl_mouse_t;
/**********************
* GLOBAL FUNCTIONS
**********************/
lv_indev_t * lv_sdl_mouse_create(void)
{
lv_sdl_mouse_t * dsc = lv_malloc_zeroed(sizeof(lv_sdl_mouse_t));
LV_ASSERT_MALLOC(dsc);
if(dsc == NULL) return NULL;
lv_indev_t * indev = lv_indev_create();
LV_ASSERT_MALLOC(indev);
if(indev == NULL) {
lv_free(dsc);
return NULL;
}
lv_indev_set_type(indev, LV_INDEV_TYPE_POINTER);
lv_indev_set_read_cb(indev, sdl_mouse_read);
lv_indev_set_driver_data(indev, dsc);
lv_indev_set_mode(indev, LV_INDEV_MODE_EVENT);
lv_indev_add_event_cb(indev, release_indev_cb, LV_EVENT_DELETE, indev);
return indev;
}
/**********************
* STATIC FUNCTIONS
**********************/
static void sdl_mouse_read(lv_indev_t * indev, lv_indev_data_t * data)
{
lv_sdl_mouse_t * dsc = lv_indev_get_driver_data(indev);
/*Store the collected data*/
data->point.x = dsc->last_x;
data->point.y = dsc->last_y;
data->state = dsc->left_button_down ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
#if LV_SDL_MOUSEWHEEL_MODE == LV_SDL_MOUSEWHEEL_MODE_CROWN
data->enc_diff = dsc->diff;
dsc->diff = 0;
#endif
}
static void release_indev_cb(lv_event_t * e)
{
lv_indev_t * indev = (lv_indev_t *) lv_event_get_user_data(e);
lv_sdl_mouse_t * dsc = lv_indev_get_driver_data(indev);
if(dsc) {
lv_indev_set_driver_data(indev, NULL);
lv_indev_set_read_cb(indev, NULL);
lv_free(dsc);
LV_LOG_INFO("done");
}
}
void lv_sdl_mouse_handler(SDL_Event * event)
{
uint32_t win_id = UINT32_MAX;
switch(event->type) {
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
win_id = event->button.windowID;
break;
case SDL_MOUSEMOTION:
win_id = event->motion.windowID;
break;
#if LV_SDL_MOUSEWHEEL_MODE == LV_SDL_MOUSEWHEEL_MODE_CROWN
case SDL_MOUSEWHEEL:
win_id = event->wheel.windowID;
break;
#endif
case SDL_FINGERUP:
case SDL_FINGERDOWN:
case SDL_FINGERMOTION:
#if SDL_VERSION_ATLEAST(2,0,12)
win_id = event->tfinger.windowID;
#endif
break;
case SDL_WINDOWEVENT:
win_id = event->window.windowID;
break;
default:
return;
}
lv_display_t * disp = lv_sdl_get_disp_from_win_id(win_id);
/*Find a suitable indev*/
lv_indev_t * indev = lv_indev_get_next(NULL);
while(indev) {
if(lv_indev_get_read_cb(indev) == sdl_mouse_read) {
/*If disp is NULL for any reason use the first indev with the correct type*/
if(disp == NULL || lv_indev_get_display(indev) == disp) break;
}
indev = lv_indev_get_next(indev);
}
if(indev == NULL) return;
lv_sdl_mouse_t * indev_dev = lv_indev_get_driver_data(indev);
if(indev_dev == NULL) return;
int32_t hor_res = lv_display_get_horizontal_resolution(disp);
int32_t ver_res = lv_display_get_vertical_resolution(disp);
float zoom = lv_sdl_window_get_zoom(disp);
switch(event->type) {
case SDL_WINDOWEVENT:
if(event->window.event == SDL_WINDOWEVENT_LEAVE) {
indev_dev->left_button_down = false;
}
break;
case SDL_MOUSEBUTTONUP:
if(event->button.button == SDL_BUTTON_LEFT)
indev_dev->left_button_down = false;
break;
case SDL_WINDOWEVENT_LEAVE:
indev_dev->left_button_down = false;
break;
case SDL_MOUSEBUTTONDOWN:
if(event->button.button == SDL_BUTTON_LEFT) {
indev_dev->left_button_down = true;
indev_dev->last_x = (int16_t)((float)(event->motion.x) / zoom);
indev_dev->last_y = (int16_t)((float)(event->motion.y) / zoom);
}
break;
case SDL_MOUSEMOTION:
indev_dev->last_x = (int16_t)((float)(event->motion.x) / zoom);
indev_dev->last_y = (int16_t)((float)(event->motion.y) / zoom);
break;
case SDL_FINGERUP:
indev_dev->left_button_down = false;
indev_dev->last_x = (int16_t)((float)hor_res * event->tfinger.x / zoom);
indev_dev->last_y = (int16_t)((float)ver_res * event->tfinger.y / zoom);
break;
case SDL_FINGERDOWN:
indev_dev->left_button_down = true;
indev_dev->last_x = (int16_t)((float)hor_res * event->tfinger.x / zoom);
indev_dev->last_y = (int16_t)((float)ver_res * event->tfinger.y / zoom);
break;
case SDL_FINGERMOTION:
indev_dev->last_x = (int16_t)((float)hor_res * event->tfinger.x / zoom);
indev_dev->last_y = (int16_t)((float)ver_res * event->tfinger.y / zoom);
break;
case SDL_MOUSEWHEEL:
#if LV_SDL_MOUSEWHEEL_MODE == LV_SDL_MOUSEWHEEL_MODE_CROWN
#ifdef __EMSCRIPTEN__
/*Emscripten scales it wrong*/
if(event->wheel.y < 0) dsc->diff++;
if(event->wheel.y > 0) dsc->diff--;
#else
indev_dev->diff = -event->wheel.y;
#endif /*__EMSCRIPTEN__*/
#endif /*LV_SDL_MOUSEWHEEL_MODE == LV_SDL_MOUSEWHEEL_MODE_CROWN*/
break;
}
lv_indev_read(indev);
}
#endif /*LV_USE_SDL*/
+43
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/**
* @file lv_sdl_mouse.h
*
*/
#ifndef LV_SDL_MOUSE_H
#define LV_SDL_MOUSE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_sdl_window.h"
#if LV_USE_SDL
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
lv_indev_t * lv_sdl_mouse_create(void);
/**********************
* MACROS
**********************/
#endif /*LV_USE_SDL*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* LV_SDL_MOUSE_H */
@@ -0,0 +1,142 @@
/**
* @file lv_sdl_mousewheel.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_sdl_mousewheel.h"
#if LV_USE_SDL && LV_SDL_MOUSEWHEEL_MODE == LV_SDL_MOUSEWHEEL_MODE_ENCODER
#include "../../core/lv_group.h"
#include "../../stdlib/lv_string.h"
#include "lv_sdl_private.h"
/*********************
* DEFINES
*********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void sdl_mousewheel_read(lv_indev_t * indev, lv_indev_data_t * data);
static void release_indev_cb(lv_event_t * e);
/**********************
* STATIC VARIABLES
**********************/
typedef struct {
int16_t diff;
lv_indev_state_t state;
} lv_sdl_mousewheel_t;
/**********************
* GLOBAL FUNCTIONS
**********************/
lv_indev_t * lv_sdl_mousewheel_create(void)
{
lv_sdl_mousewheel_t * dsc = lv_malloc_zeroed(sizeof(lv_sdl_mousewheel_t));
LV_ASSERT_MALLOC(dsc);
if(dsc == NULL) return NULL;
lv_indev_t * indev = lv_indev_create();
if(indev == NULL) {
lv_free(dsc);
return NULL;
}
lv_indev_set_type(indev, LV_INDEV_TYPE_ENCODER);
lv_indev_set_read_cb(indev, sdl_mousewheel_read);
lv_indev_set_driver_data(indev, dsc);
lv_indev_set_mode(indev, LV_INDEV_MODE_EVENT);
lv_indev_add_event_cb(indev, release_indev_cb, LV_EVENT_DELETE, indev);
return indev;
}
/**********************
* STATIC FUNCTIONS
**********************/
static void sdl_mousewheel_read(lv_indev_t * indev, lv_indev_data_t * data)
{
lv_sdl_mousewheel_t * dsc = lv_indev_get_driver_data(indev);
data->state = dsc->state;
data->enc_diff = dsc->diff;
dsc->diff = 0;
}
static void release_indev_cb(lv_event_t * e)
{
lv_indev_t * indev = (lv_indev_t *) lv_event_get_user_data(e);
lv_sdl_mousewheel_t * dsc = lv_indev_get_driver_data(indev);
if(dsc) {
lv_indev_set_driver_data(indev, NULL);
lv_indev_set_read_cb(indev, NULL);
lv_free(dsc);
LV_LOG_INFO("done");
}
}
void lv_sdl_mousewheel_handler(SDL_Event * event)
{
uint32_t win_id = UINT32_MAX;
switch(event->type) {
case SDL_MOUSEWHEEL:
win_id = event->wheel.windowID;
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
win_id = event->button.windowID;
break;
default:
return;
}
lv_display_t * disp = lv_sdl_get_disp_from_win_id(win_id);
/*Find a suitable indev*/
lv_indev_t * indev = lv_indev_get_next(NULL);
while(indev) {
if(lv_indev_get_read_cb(indev) == sdl_mousewheel_read) {
/*If disp is NULL for any reason use the first indev with the correct type*/
if(disp == NULL || lv_indev_get_display(indev) == disp) break;
}
indev = lv_indev_get_next(indev);
}
if(indev == NULL) return;
lv_sdl_mousewheel_t * dsc = lv_indev_get_driver_data(indev);
switch(event->type) {
case SDL_MOUSEWHEEL:
#ifdef __EMSCRIPTEN__
/*Emscripten scales it wrong*/
if(event->wheel.y < 0) dsc->diff++;
if(event->wheel.y > 0) dsc->diff--;
#else
dsc->diff = -event->wheel.y;
#endif
break;
case SDL_MOUSEBUTTONDOWN:
if(event->button.button == SDL_BUTTON_MIDDLE) {
dsc->state = LV_INDEV_STATE_PRESSED;
}
break;
case SDL_MOUSEBUTTONUP:
if(event->button.button == SDL_BUTTON_MIDDLE) {
dsc->state = LV_INDEV_STATE_RELEASED;
}
break;
default:
break;
}
lv_indev_read(indev);
}
#endif /*LV_USE_SDL*/
@@ -0,0 +1,43 @@
/**
* @file lv_sdl_mousewheel.h
*
*/
#ifndef LV_SDL_MOUSEWHEEL_H
#define LV_SDL_MOUSEWHEEL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_sdl_window.h"
#if LV_USE_SDL && LV_SDL_MOUSEWHEEL_MODE == LV_SDL_MOUSEWHEEL_MODE_ENCODER
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
lv_indev_t * lv_sdl_mousewheel_create(void);
/**********************
* MACROS
**********************/
#endif /*LV_USE_SDL*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* LV_DEV_SDL_MOUSEWHEEL_H */
+49
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/**
* @file lv_sdl_private.h
*
*/
#ifndef LV_SDL_PRIVATE_H
#define LV_SDL_PRIVATE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../../misc/lv_types.h"
#if LV_USE_SDL
#include LV_SDL_INCLUDE_PATH
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
void lv_sdl_keyboard_handler(SDL_Event * event);
void lv_sdl_mouse_handler(SDL_Event * event);
void lv_sdl_mousewheel_handler(SDL_Event * event);
lv_display_t * lv_sdl_get_disp_from_win_id(uint32_t win_id);
/**********************
* MACROS
**********************/
#endif /*LV_USE_SDL*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* LV_SDL_PRIVATE_H */
+530
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@@ -0,0 +1,530 @@
/**
* @file lv_sdl_window.h
*
*/
/**
* Modified by NXP in 2025
*/
/*********************
* INCLUDES
*********************/
#include "lv_sdl_window.h"
#if LV_USE_SDL
#include <stdbool.h>
#include "../../core/lv_refr.h"
#include "../../stdlib/lv_string.h"
#include "../../core/lv_global.h"
#include "../../display/lv_display_private.h"
#include "../../lv_init.h"
#include "../../draw/lv_draw_buf.h"
/* for aligned_alloc */
#ifndef __USE_ISOC11
#define __USE_ISOC11
#endif
#ifndef _WIN32
#include <stdlib.h>
#else
#include <malloc.h>
#endif /* _WIN32 */
#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/
#include "lv_sdl_private.h"
#if LV_COLOR_DEPTH == 1 && LV_SDL_RENDER_MODE != LV_DISPLAY_RENDER_MODE_PARTIAL
#error SDL LV_COLOR_DEPTH 1 requires LV_SDL_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL
#endif
/*********************
* DEFINES
*********************/
#define lv_deinit_in_progress LV_GLOBAL_DEFAULT()->deinit_in_progress
/**********************
* TYPEDEFS
**********************/
typedef struct {
SDL_Window * window;
SDL_Renderer * renderer;
#if LV_USE_DRAW_SDL == 0
SDL_Texture * texture;
uint8_t * fb1;
uint8_t * fb2;
uint8_t * fb_act;
uint8_t * buf1;
uint8_t * buf2;
uint8_t * rotated_buf;
size_t rotated_buf_size;
#endif
float zoom;
uint8_t ignore_size_chg;
} lv_sdl_window_t;
/**********************
* STATIC PROTOTYPES
**********************/
static inline int sdl_render_mode(void);
static void flush_cb(lv_display_t * disp, const lv_area_t * area, uint8_t * color_p);
static void window_create(lv_display_t * disp);
static void window_update(lv_display_t * disp);
#if LV_USE_DRAW_SDL == 0
static void texture_resize(lv_display_t * disp);
static void * sdl_draw_buf_realloc_aligned(void * ptr, size_t new_size);
static void sdl_draw_buf_free(void * ptr);
#endif
static void sdl_event_handler(lv_timer_t * t);
static void release_disp_cb(lv_event_t * e);
static void res_chg_event_cb(lv_event_t * e);
/**********************
* STATIC VARIABLES
**********************/
static bool inited = false;
static lv_timer_t * event_handler_timer;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
lv_display_t * lv_sdl_window_create(int32_t hor_res, int32_t ver_res)
{
if(!inited) {
SDL_Init(SDL_INIT_VIDEO);
SDL_StartTextInput();
event_handler_timer = lv_timer_create(sdl_event_handler, 5, NULL);
lv_tick_set_cb(SDL_GetTicks);
lv_delay_set_cb(SDL_Delay);
inited = true;
}
lv_sdl_window_t * dsc = lv_malloc_zeroed(sizeof(lv_sdl_window_t));
LV_ASSERT_MALLOC(dsc);
if(dsc == NULL) return NULL;
lv_display_t * disp = lv_display_create(hor_res, ver_res);
if(disp == NULL) {
lv_free(dsc);
return NULL;
}
lv_display_add_event_cb(disp, release_disp_cb, LV_EVENT_DELETE, disp);
lv_display_set_driver_data(disp, dsc);
window_create(disp);
lv_display_set_flush_cb(disp, flush_cb);
#if LV_USE_DRAW_SDL == 0
if(sdl_render_mode() == LV_DISPLAY_RENDER_MODE_PARTIAL) {
uint32_t palette_size = LV_COLOR_INDEXED_PALETTE_SIZE(lv_display_get_color_format(disp)) * 4;
uint32_t buffer_size_bytes = 32 * 1024 + palette_size;
dsc->buf1 = sdl_draw_buf_realloc_aligned(NULL, buffer_size_bytes);
#if LV_SDL_BUF_COUNT == 2
dsc->buf2 = sdl_draw_buf_realloc_aligned(NULL, buffer_size_bytes);
#endif
lv_display_set_buffers(disp, dsc->buf1, dsc->buf2, buffer_size_bytes, LV_DISPLAY_RENDER_MODE_PARTIAL);
}
/*LV_DISPLAY_RENDER_MODE_DIRECT or FULL */
else {
uint32_t stride = lv_draw_buf_width_to_stride(disp->hor_res,
lv_display_get_color_format(disp));
lv_display_set_buffers(disp, dsc->fb1, dsc->fb2, stride * disp->ver_res,
LV_SDL_RENDER_MODE);
}
#else /*LV_USE_DRAW_SDL == 1*/
/*It will render directly to default Texture, so the buffer is not used, so just set something*/
static lv_draw_buf_t draw_buf;
static uint8_t dummy_buf; /*It won't be used as it will render to the SDL textures directly*/
lv_draw_buf_init(&draw_buf, 4096, 4096, LV_COLOR_FORMAT_ARGB8888, 4096 * 4, &dummy_buf, 4096 * 4096 * 4);
lv_display_set_draw_buffers(disp, &draw_buf, NULL);
lv_display_set_render_mode(disp, LV_DISPLAY_RENDER_MODE_DIRECT);
#endif /*LV_USE_DRAW_SDL == 0*/
lv_display_add_event_cb(disp, res_chg_event_cb, LV_EVENT_RESOLUTION_CHANGED, NULL);
/*Process the initial events*/
sdl_event_handler(NULL);
return disp;
}
void lv_sdl_window_set_resizeable(lv_display_t * disp, bool value)
{
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
SDL_SetWindowResizable(dsc->window, value);
}
void lv_sdl_window_set_zoom(lv_display_t * disp, float zoom)
{
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
dsc->zoom = zoom;
lv_display_send_event(disp, LV_EVENT_RESOLUTION_CHANGED, NULL);
lv_refr_now(disp);
}
float lv_sdl_window_get_zoom(lv_display_t * disp)
{
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
return dsc->zoom;
}
lv_display_t * lv_sdl_get_disp_from_win_id(uint32_t win_id)
{
lv_display_t * disp = lv_display_get_next(NULL);
if(win_id == UINT32_MAX) return disp;
while(disp) {
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
if(dsc != NULL && SDL_GetWindowID(dsc->window) == win_id) {
return disp;
}
disp = lv_display_get_next(disp);
}
return NULL;
}
void lv_sdl_window_set_title(lv_display_t * disp, const char * title)
{
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
SDL_SetWindowTitle(dsc->window, title);
}
void lv_sdl_window_set_icon(lv_display_t * disp, void * icon, int32_t width, int32_t height)
{
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
SDL_Surface * iconSurface = SDL_CreateRGBSurfaceWithFormatFrom(icon, width, height, 32, width * 4,
SDL_PIXELFORMAT_ARGB8888);
SDL_SetWindowIcon(dsc->window, iconSurface);
SDL_FreeSurface(iconSurface);
}
void * lv_sdl_window_get_renderer(lv_display_t * disp)
{
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
return dsc->renderer;
}
void lv_sdl_quit(void)
{
if(inited) {
SDL_Quit();
lv_timer_delete(event_handler_timer);
event_handler_timer = NULL;
inited = false;
}
}
/**********************
* STATIC FUNCTIONS
**********************/
static inline int sdl_render_mode(void)
{
return LV_SDL_RENDER_MODE;
}
static void flush_cb(lv_display_t * disp, const lv_area_t * area, uint8_t * px_map)
{
#if LV_USE_DRAW_SDL == 0
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
lv_color_format_t cf = lv_display_get_color_format(disp);
uint32_t * argb_px_map = NULL;
if(sdl_render_mode() == LV_DISPLAY_RENDER_MODE_PARTIAL) {
if(cf == LV_COLOR_FORMAT_RGB565_SWAPPED) {
uint32_t width = lv_area_get_width(area);
uint32_t height = lv_area_get_height(area);
lv_draw_sw_rgb565_swap(px_map, width * height);
}
/*Update values in a special OLED I1 --> ARGB8888 case
We render everything in I1, but display it in ARGB8888*/
if(cf == LV_COLOR_FORMAT_I1) {
/*I1 uses 1 bit wide pixels, ARGB8888 uses 4 byte wide pixels*/
cf = LV_COLOR_FORMAT_ARGB8888;
uint32_t width = lv_area_get_width(area);
uint32_t height = lv_area_get_height(area);
uint32_t argb_px_map_size = width * height * 4;
argb_px_map = malloc(argb_px_map_size);
if(argb_px_map == NULL) {
LV_LOG_ERROR("malloc failed");
lv_display_flush_ready(disp);
return;
}
/* skip the palette */
px_map += LV_COLOR_INDEXED_PALETTE_SIZE(LV_COLOR_FORMAT_I1) * 4;
lv_draw_sw_i1_to_argb8888(px_map, argb_px_map, width, height, width / 8, width * 4, 0xFF000000u, 0xFFFFFFFFu);
px_map = (uint8_t *)argb_px_map;
}
lv_area_t rotated_area = *area;
lv_display_rotate_area(disp, &rotated_area);
int32_t px_map_w = lv_area_get_width(area);
int32_t px_map_h = lv_area_get_height(area);
uint32_t px_map_stride = lv_draw_buf_width_to_stride(lv_area_get_width(area), cf);
uint32_t px_size = lv_color_format_get_size(cf);
int32_t fb_stride = lv_draw_buf_width_to_stride(disp->hor_res, cf);
uint8_t * fb_start = dsc->fb_act;
fb_start += rotated_area.y1 * fb_stride + rotated_area.x1 * px_size;
lv_display_rotation_t rotation = lv_display_get_rotation(disp);
if(rotation == LV_DISPLAY_ROTATION_0) {
uint32_t px_map_line_bytes = lv_area_get_width(area) * px_size;
int32_t y;
for(y = area->y1; y <= area->y2; y++) {
lv_memcpy(fb_start, px_map, px_map_line_bytes);
px_map += px_map_stride;
fb_start += fb_stride;
}
}
else {
lv_draw_sw_rotate(px_map, fb_start, px_map_w, px_map_h, px_map_stride, fb_stride, rotation, cf);
}
}
if(lv_display_flush_is_last(disp)) {
if(sdl_render_mode() != LV_DISPLAY_RENDER_MODE_PARTIAL) {
dsc->fb_act = px_map;
}
window_update(disp);
}
free(argb_px_map);
#else
LV_UNUSED(area);
LV_UNUSED(px_map);
if(lv_display_flush_is_last(disp)) {
window_update(disp);
}
#endif /*LV_USE_DRAW_SDL == 0*/
/*IMPORTANT! It must be called to tell the system the flush is ready*/
lv_display_flush_ready(disp);
}
/**
* SDL main thread. All SDL related task have to be handled here!
* It initializes SDL, handles drawing and the mouse.
*/
static void sdl_event_handler(lv_timer_t * t)
{
LV_UNUSED(t);
/*Refresh handling*/
SDL_Event event;
while(SDL_PollEvent(&event)) {
lv_sdl_mouse_handler(&event);
#if LV_SDL_MOUSEWHEEL_MODE == LV_SDL_MOUSEWHEEL_MODE_ENCODER
lv_sdl_mousewheel_handler(&event);
#endif
lv_sdl_keyboard_handler(&event);
if(event.type == SDL_WINDOWEVENT) {
lv_display_t * disp = lv_sdl_get_disp_from_win_id(event.window.windowID);
if(disp == NULL) continue;
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
switch(event.window.event) {
#if SDL_VERSION_ATLEAST(2, 0, 5)
case SDL_WINDOWEVENT_TAKE_FOCUS:
#endif
case SDL_WINDOWEVENT_EXPOSED:
window_update(disp);
break;
case SDL_WINDOWEVENT_RESIZED:
dsc->ignore_size_chg = 1;
int32_t hres = (int32_t)((float)(event.window.data1) / dsc->zoom);
int32_t vres = (int32_t)((float)(event.window.data2) / dsc->zoom);
lv_display_set_resolution(disp, hres, vres);
dsc->ignore_size_chg = 0;
lv_refr_now(disp);
break;
case SDL_WINDOWEVENT_CLOSE:
lv_display_delete(disp);
break;
default:
break;
}
}
if(event.type == SDL_QUIT) {
SDL_Quit();
lv_deinit();
inited = false;
#if LV_SDL_DIRECT_EXIT
exit(0);
#endif
}
}
}
static void window_create(lv_display_t * disp)
{
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
dsc->zoom = 1.0;
int flag = SDL_WINDOW_RESIZABLE;
#if LV_SDL_FULLSCREEN
flag |= SDL_WINDOW_FULLSCREEN;
#endif
int32_t hor_res = (int32_t)((float)(disp->hor_res) * dsc->zoom);
int32_t ver_res = (int32_t)((float)(disp->ver_res) * dsc->zoom);
dsc->window = SDL_CreateWindow("LVGL Simulator",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
hor_res, ver_res, flag); /*last param. SDL_WINDOW_BORDERLESS to hide borders*/
dsc->renderer = SDL_CreateRenderer(dsc->window, -1,
LV_SDL_ACCELERATED ? SDL_RENDERER_ACCELERATED : SDL_RENDERER_SOFTWARE);
#if LV_USE_DRAW_SDL == 0
texture_resize(disp);
uint32_t px_size = lv_color_format_get_size(lv_display_get_color_format(disp));
lv_memset(dsc->fb1, 0xff, hor_res * ver_res * px_size);
if(dsc->fb2) lv_memset(dsc->fb2, 0xff, hor_res * ver_res * px_size);
#endif /*LV_USE_DRAW_SDL == 0*/
/*Some platforms (e.g. Emscripten) seem to require setting the size again */
SDL_SetWindowSize(dsc->window, hor_res, ver_res);
#if LV_USE_DRAW_SDL == 0
texture_resize(disp);
#endif /*LV_USE_DRAW_SDL == 0*/
}
static void window_update(lv_display_t * disp)
{
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
#if LV_USE_DRAW_SDL == 0
int32_t hor_res = disp->hor_res;
lv_color_format_t cf = lv_display_get_color_format(disp);
if(cf == LV_COLOR_FORMAT_I1) {
cf = LV_COLOR_FORMAT_ARGB8888;
}
uint32_t stride = lv_draw_buf_width_to_stride(hor_res, cf);
SDL_UpdateTexture(dsc->texture, NULL, dsc->fb_act, stride);
SDL_RenderClear(dsc->renderer);
/*Update the renderer with the texture containing the rendered image*/
SDL_RenderCopy(dsc->renderer, dsc->texture, NULL, NULL);
#endif
SDL_RenderPresent(dsc->renderer);
}
#if LV_USE_DRAW_SDL == 0
static void texture_resize(lv_display_t * disp)
{
lv_color_format_t cf = lv_display_get_color_format(disp);
/*In some cases SDL stride might be different than LVGL render stride, like in I1 format.
SDL still uses ARGB8888 as the color format, but LVGL renders in I1, thus causing a mismatch
This ensures correct stride for SDL buffers in this case.*/
if(cf == LV_COLOR_FORMAT_I1) {
cf = LV_COLOR_FORMAT_ARGB8888;
}
uint32_t stride = lv_draw_buf_width_to_stride(disp->hor_res, cf);
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
dsc->fb1 = sdl_draw_buf_realloc_aligned(dsc->fb1, stride * disp->ver_res);
lv_memzero(dsc->fb1, stride * disp->ver_res);
if(sdl_render_mode() == LV_DISPLAY_RENDER_MODE_PARTIAL) {
dsc->fb_act = dsc->fb1;
}
else {
#if LV_SDL_BUF_COUNT == 2
dsc->fb2 = sdl_draw_buf_realloc_aligned(dsc->fb2, stride * disp->ver_res);
memset(dsc->fb2, 0x00, stride * disp->ver_res);
#endif
lv_display_set_buffers(disp, dsc->fb1, dsc->fb2, stride * disp->ver_res, LV_SDL_RENDER_MODE);
}
if(dsc->texture) SDL_DestroyTexture(dsc->texture);
#if LV_COLOR_DEPTH == 32 || LV_COLOR_DEPTH == 1
SDL_PixelFormatEnum px_format =
SDL_PIXELFORMAT_RGB888; /*same as SDL_PIXELFORMAT_RGB888, but it's not supported in older versions*/
#elif LV_COLOR_DEPTH == 24
SDL_PixelFormatEnum px_format = SDL_PIXELFORMAT_BGR24;
#elif LV_COLOR_DEPTH == 16
SDL_PixelFormatEnum px_format = SDL_PIXELFORMAT_RGB565;
#else
#error("Unsupported color format")
#endif
dsc->texture = SDL_CreateTexture(dsc->renderer, px_format,
SDL_TEXTUREACCESS_STATIC, disp->hor_res, disp->ver_res);
SDL_SetTextureBlendMode(dsc->texture, SDL_BLENDMODE_BLEND);
}
static void * sdl_draw_buf_realloc_aligned(void * ptr, size_t new_size)
{
if(ptr) {
sdl_draw_buf_free(ptr);
}
/* No need copy for drawing buffer */
#ifndef _WIN32
/* Size must be multiple of align, See: https://en.cppreference.com/w/c/memory/aligned_alloc */
#define BUF_ALIGN (LV_DRAW_BUF_ALIGN < sizeof(void *) ? sizeof(void *) : LV_DRAW_BUF_ALIGN)
return aligned_alloc(BUF_ALIGN, LV_ALIGN_UP(new_size, BUF_ALIGN));
#else
return _aligned_malloc(LV_ALIGN_UP(new_size, LV_DRAW_BUF_ALIGN), LV_DRAW_BUF_ALIGN);
#endif /* _WIN32 */
}
static void sdl_draw_buf_free(void * ptr)
{
#ifndef _WIN32
free(ptr);
#else
_aligned_free(ptr);
#endif /* _WIN32 */
}
#endif
static void res_chg_event_cb(lv_event_t * e)
{
lv_display_t * disp = lv_event_get_current_target(e);
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
if(dsc->ignore_size_chg == false) {
SDL_SetWindowSize(dsc->window,
(int)((float)(disp->hor_res)*dsc->zoom), (int)((float)(disp->ver_res)*dsc->zoom));
}
#if LV_USE_DRAW_SDL == 0
texture_resize(disp);
#endif
}
static void release_disp_cb(lv_event_t * e)
{
if(lv_deinit_in_progress) {
lv_sdl_quit();
}
lv_display_t * disp = (lv_display_t *) lv_event_get_user_data(e);
lv_sdl_window_t * dsc = lv_display_get_driver_data(disp);
#if LV_USE_DRAW_SDL == 0
SDL_DestroyTexture(dsc->texture);
#endif
SDL_DestroyRenderer(dsc->renderer);
SDL_DestroyWindow(dsc->window);
#if LV_USE_DRAW_SDL == 0
if(dsc->fb1) sdl_draw_buf_free(dsc->fb1);
if(dsc->fb2) sdl_draw_buf_free(dsc->fb2);
if(dsc->buf1) sdl_draw_buf_free(dsc->buf1);
if(dsc->buf2) sdl_draw_buf_free(dsc->buf2);
#endif
lv_free(dsc);
lv_display_set_driver_data(disp, NULL);
}
#endif /*LV_USE_SDL*/
+69
View File
@@ -0,0 +1,69 @@
/**
* @file lv_sdl_window.h
*
*/
/**
* Modified by NXP in 2025
*/
#ifndef LV_SDL_WINDOW_H
#define LV_SDL_WINDOW_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../../display/lv_display.h"
#include "../../indev/lv_indev.h"
#if LV_USE_SDL
/*********************
* DEFINES
*********************/
/* Possible values of LV_SDL_MOUSEWHEEL_MODE */
#define LV_SDL_MOUSEWHEEL_MODE_ENCODER 0 /* The mousewheel emulates an encoder input device*/
#define LV_SDL_MOUSEWHEEL_MODE_CROWN 1 /* The mousewheel emulates a smart watch crown*/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
lv_display_t * lv_sdl_window_create(int32_t hor_res, int32_t ver_res);
void lv_sdl_window_set_resizeable(lv_display_t * disp, bool value);
void lv_sdl_window_set_zoom(lv_display_t * disp, float zoom);
float lv_sdl_window_get_zoom(lv_display_t * disp);
void lv_sdl_window_set_title(lv_display_t * disp, const char * title);
void lv_sdl_window_set_icon(lv_display_t * disp, void * icon, int32_t width, int32_t height);
void * lv_sdl_window_get_renderer(lv_display_t * disp);
void lv_sdl_quit(void);
/**********************
* MACROS
**********************/
#endif /* LV_DRV_SDL */
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* LV_SDL_WINDOW_H */