LVGL 库提交
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/**
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* @file lv_buttonmatrix_private.h
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*
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*/
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#ifndef LV_BUTTONMATRIX_PRIVATE_H
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#define LV_BUTTONMATRIX_PRIVATE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "../../core/lv_obj_private.h"
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#include "lv_buttonmatrix.h"
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#if LV_USE_BUTTONMATRIX != 0
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/** Data of button matrix */
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struct _lv_buttonmatrix_t {
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lv_obj_t obj;
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const char * const * map_p; /**< Pointer to the current map */
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lv_area_t * button_areas; /**< Array of areas of buttons */
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lv_buttonmatrix_ctrl_t * ctrl_bits; /**< Array of control bytes */
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uint32_t btn_cnt; /**< Number of button in 'map_p'(Handled by the library) */
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uint32_t row_cnt; /**< Number of rows in 'map_p'(Handled by the library) */
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uint32_t btn_id_sel; /**< Index of the active button (being pressed/released etc) or LV_BUTTONMATRIX_BUTTON_NONE */
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uint32_t one_check : 1; /**< 1: Single button toggled at once */
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uint32_t auto_free_map : 1; /**< 1: Automatically free the map when the widget is deleted */
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};
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**********************
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* MACROS
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**********************/
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#endif /* LV_USE_BUTTONMATRIX != 0 */
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /*LV_BUTTONMATRIX_PRIVATE_H*/
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