/** * 模块名称:LVGL 配置 —— PC 模拟器侧(simulator/lv_conf.h) * 模块功能:LVGL v9.3.0 编译期特性裁剪与 SDL2 适配(160x160 1bpp 单色) * 适用平台:Windows(CMake + SDL2) * 作者:王建锋 * 创建日期:2026-08-31 * 修改记录: * v1.0 2026-08-31 王建锋 创建:基于 Lib/lv_conf.h 适配 PC 模拟器 * * ⚠ 本文件与 `Lib/lv_conf.h`(MCU 端)必须保持**同一特性子集**,已由门禁校验: * `python scripts/check_lv_conf_sync.py`(pre-commit 钩子 lv-conf-sync, * 两端任一改动都会触发)。规则正文见 docs/UI设计/UI_设计架构.md §1.4 第 10 条。 * * @file lv_conf.h * @brief LVGL v9.3.0 配置 — Windows SDL2 模拟器(160x160 1bpp 单色) * @note 基于项目 Lib/lv_conf.h 适配,用于 PC 模拟器 UI 开发 */ #ifndef LV_CONF_H #define LV_CONF_H /* clang-format off */ /*============================================================================ * MEMORY AND STANDARD LIBRARY *============================================================================*/ #define LV_USE_STDLIB_MALLOC LV_STDLIB_BUILTIN #define LV_USE_STDLIB_STRING LV_STDLIB_BUILTIN #define LV_USE_STDLIB_SPRINTF LV_STDLIB_BUILTIN #define LV_STDINT_INCLUDE #define LV_STDDEF_INCLUDE #define LV_STDBOOL_INCLUDE #define LV_INTTYPES_INCLUDE #define LV_LIMITS_INCLUDE #define LV_STDARG_INCLUDE #if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN /* 与 MCU 端 Lib/lv_conf.h 同值(lv-conf-sync 门禁比对生效值); * 2026-10-15 40KB → 16KB,池水位门禁基线见 simulator/tests/ */ #define LV_MEM_SIZE (16 * 1024U) #define LV_MEM_ADR 0 #endif /*============================================================================ * OS *============================================================================*/ #define LV_USE_OS LV_OS_NONE /*============================================================================ * RENDERING *============================================================================*/ /** 1bpp 单色 */ #define LV_COLOR_DEPTH 1 #define LV_COLOR_MIX_ROUND_OFS 0 /** 刷新周期(ms) */ #define LV_DEF_REFR_PERIOD 20 /** DPI */ #define LV_DPI_DEF 130 /** 绘制缓冲对齐 */ #define LV_DRAW_BUF_STRIDE_ALIGN 1 #define LV_DRAW_BUF_ALIGN 4 /** 复杂绘制:主界面顶部开口浅 V 装饰含斜线(lv_line 斜段依赖 LV_DRAW_SW_COMPLEX),须与 MCU 端一致保持开启,否则两腿不渲染 */ #define LV_DRAW_SW_COMPLEX 1 /* 注:9.3 没有 LV_DRAW_SW_COMPLEX_GRADIENTS / LV_DRAW_SW_YIELD / LV_DRAW_SW_ASYNC * (9.4 才引入),原定义无效,已删 */ #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0 #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4 /* LV_DRAW_SW_COMPLEX 依赖非零(零长数组 C2466);与 MCU 端默认一致 */ #define LV_DRAW_LAYER_SIMPLE_BUF_SIZE 0 #define LV_DRAW_LAYER_MAX_MEMORY 0 /** SW 渲染器:启用 I1 支持 */ #define LV_USE_DRAW_SW 1 #define LV_DRAW_SW_SUPPORT_RGB565 0 #define LV_DRAW_SW_SUPPORT_RGB565_SWAPPED 0 #define LV_DRAW_SW_SUPPORT_RGB565A8 0 #define LV_DRAW_SW_SUPPORT_RGB888 0 #define LV_DRAW_SW_SUPPORT_XRGB8888 0 #define LV_DRAW_SW_SUPPORT_ARGB8888 0 #define LV_DRAW_SW_SUPPORT_ARGB8888_PREMULTIPLIED 0 #define LV_DRAW_SW_SUPPORT_L8 0 #define LV_DRAW_SW_SUPPORT_AL88 0 #define LV_DRAW_SW_SUPPORT_A8 0 #define LV_DRAW_SW_SUPPORT_I1 1 #define LV_DRAW_SW_I1_LUM_THRESHOLD 127 /** 关闭 GPU/矢量绘制(注:9.3 无 LV_USE_DRAW_NEMA_GFX / PPA / EVE / NANOVG, * 属更新版本 lv_conf_template 残留,原定义无效,已删) */ #define LV_USE_DRAW_VG_LITE 0 #define LV_USE_DRAW_DAVE2D 0 #define LV_USE_DRAW_PXP 0 #define LV_USE_DRAW_DMA2D 0 #define LV_USE_DRAW_G2D 0 #define LV_USE_DRAW_OPENGLES 0 #define LV_USE_DRAW_SDL 0 #define LV_USE_THORVG 0 #define LV_USE_VECTOR_GRAPHIC 0 #define LV_USE_MATRIX 0 /* 离屏截图(--screenshot)用 lv_snapshot 取整屏,需要开启 */ #define LV_USE_SNAPSHOT 1 /*============================================================================ * INPUT DEVICES *============================================================================*/ #define LV_USE_GRIDNAV 0 #define LV_USE_GESTURE_RECOGNITION 0 /*============================================================================ * CORE *============================================================================*/ #define LV_OBJ_STYLE_CACHE 1 #define LV_USE_OBJ_NAME 1 #define LV_USE_OBJ_ID 1 #define LV_OBJ_ID_AUTO_ASSIGN 1 #define LV_USE_OBJ_ID_BUILTIN 1 #define LV_USE_OBJ_PROPERTY 0 #define LV_USE_FLOAT 0 #define LV_USE_OBSERVER 0 #define LV_USE_COLOR_FILTER 0 /* 注:9.3 无 LV_USE_EXT_DATA / LV_USE_TRANSLATION(9.4 才有),原两行无效,已删 */ /*============================================================================ * LOGGING *============================================================================*/ #define LV_USE_LOG 0 /*============================================================================ * THEMES *============================================================================*/ #define LV_USE_THEME_DEFAULT 0 #define LV_USE_THEME_SIMPLE 0 #define LV_USE_THEME_MONO 1 /*============================================================================ * LAYOUTS *============================================================================*/ #define LV_USE_FLEX 0 /* 2026-10-11 与 MCU 端一致:全仓无 lv_obj_set_flex_* 调用 */ #define LV_USE_GRID 0 /*============================================================================ * IMAGE SETTINGS *============================================================================*/ #define LV_CACHE_DEF_SIZE 0 #define LV_IMAGE_HEADER_CACHE_DEF_CNT 0 #define LV_USE_RLE 0 #define LV_USE_LZ4 0 #define LV_BIN_DECODER_RAM_LOAD 0 #define LV_USE_LODEPNG 0 #define LV_USE_LIBPNG 0 #define LV_USE_BMP 0 #define LV_USE_TJPGD 0 #define LV_USE_LIBJPEG_TURBO 0 #define LV_USE_SVG 0 /*============================================================================ * TEXT & FONT *============================================================================*/ #define LV_TXT_ENC LV_TXT_ENC_UTF8 #define LV_TXT_BREAK_CHARS " ,.;:-_)]}" #define LV_TXT_LINE_BREAK_LONG_LEN 0 #define LV_TXT_COLOR_CMD "#" #define LV_USE_BIDI 0 #define LV_USE_ARABIC_PERSIAN_CHARS 0 /** 内置字体:仅启用 Montserrat 12 作为基础 */ #define LV_FONT_MONTSERRAT_8 0 #define LV_FONT_MONTSERRAT_10 0 #define LV_FONT_MONTSERRAT_12 1 #define LV_FONT_MONTSERRAT_14 0 #define LV_FONT_MONTSERRAT_16 0 #define LV_FONT_MONTSERRAT_18 0 #define LV_FONT_MONTSERRAT_20 0 #define LV_FONT_MONTSERRAT_22 0 #define LV_FONT_MONTSERRAT_24 0 #define LV_FONT_MONTSERRAT_26 0 #define LV_FONT_MONTSERRAT_28 0 #define LV_FONT_MONTSERRAT_30 0 #define LV_FONT_MONTSERRAT_32 0 #define LV_FONT_MONTSERRAT_34 0 #define LV_FONT_MONTSERRAT_36 0 #define LV_FONT_MONTSERRAT_38 0 #define LV_FONT_MONTSERRAT_40 0 #define LV_FONT_MONTSERRAT_42 0 #define LV_FONT_MONTSERRAT_44 0 #define LV_FONT_MONTSERRAT_46 0 #define LV_FONT_MONTSERRAT_48 0 #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 #define LV_FONT_SOURCE_HAN_SANS_SC_14_CJK 0 #define LV_FONT_SOURCE_HAN_SANS_SC_16_CJK 0 #define LV_FONT_UNSCII_8 0 #define LV_FONT_UNSCII_16 0 /** 自定义字体:中文 12px 1bpp */ #define LV_FONT_USE_CUSTOM_INCLUDE 1 #define LV_FONT_CUSTOM_INCLUDE "ui_font_cn_12.h" #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(ui_font_cn_12) #define LV_FONT_DEFAULT &ui_font_cn_12 /* 注:9.3 无 LV_USE_CUSTOM_FONT_DEFAULT,原行无效,已删 */ #define LV_FONT_FMT_TXT_LARGE 0 #define LV_USE_FONT_COMPRESSED 0 #define LV_USE_FONT_PLACEHOLDER 1 #define LV_USE_FONT_MANAGER 0 #define LV_USE_IMGFONT 0 #define LV_USE_FREETYPE 0 #define LV_USE_TINY_TTF 0 /*============================================================================ * WIDGETS *============================================================================*/ #define LV_WIDGETS_HAS_DEFAULT_VALUE 0 #define LV_USE_3DTEXTURE 0 #define LV_USE_ANIMIMG 0 #define LV_USE_ARC 0 #define LV_USE_BAR 0 #define LV_USE_BARCODE 0 #define LV_USE_BUTTON 0 #define LV_USE_BUTTONMATRIX 0 #define LV_USE_CALENDAR 0 #define LV_USE_CANVAS 0 #define LV_USE_CHART 0 #define LV_USE_CHECKBOX 0 #define LV_USE_DROPDOWN 0 #define LV_USE_FFMPEG 0 #define LV_USE_GIF 0 /* 注:9.3 无 LV_USE_GLTF / LV_USE_GSTREAMER / LV_USE_ARCLABEL(更新版本残留),已删 */ /* 2026-10-11(F-2/F-3 对齐 MCU 端 Lib/lv_conf.h):本项目 UI 全部自绘, * 三处代码(Drivers/BSP/UI、App、simulator)零控件构造函数、零 flex/grid 调用。 * 关掉后模拟器与固件跑的是同一套特性子集,golden 回归才能真正验证 MCU 配置。 * 若将来引入控件型页面(U2 原型库),两端同步逐项打开并复跑 ui-verify。 */ #define LV_USE_IMAGE 0 #define LV_USE_IMAGEBUTTON 0 #define LV_USE_IME_PINYIN 0 #define LV_USE_KEYBOARD 0 #define LV_USE_LABEL 0 #define LV_LABEL_TEXT_SELECTION 0 #define LV_LABEL_LONG_TXT_HINT 0 #define LV_LABEL_WAIT_CHAR_COUNT 0 #define LV_USE_LED 0 #define LV_USE_LINE 1 #define LV_USE_LIST 0 #define LV_USE_LOTTIE 0 #define LV_USE_MENU 0 #define LV_USE_MSGBOX 0 #define LV_USE_QRCODE 0 #define LV_USE_RLOTTIE 0 #define LV_USE_ROLLER 0 #define LV_USE_SCALE 0 #define LV_USE_SLIDER 0 #define LV_USE_SPAN 0 #define LV_USE_SPINBOX 0 #define LV_USE_SPINNER 0 #define LV_USE_SWITCH 0 #define LV_USE_TEXTAREA 0 #define LV_USE_TABLE 0 #define LV_USE_TABVIEW 0 #define LV_USE_TILEVIEW 0 #define LV_USE_WIN 0 /*============================================================================ * DRIVERS — SDL2 (模拟器专用) *============================================================================*/ #define LV_USE_LINUX_DRM 0 #define LV_USE_LINUX_FBDEV 0 #define LV_USE_FT81X 0 #define LV_USE_LOVYAN_GFX 0 #define LV_USE_GENERIC_MIPI 0 #define LV_USE_EVDEV 0 #define LV_USE_LIBINPUT 0 #define LV_USE_NUTTX 0 #define LV_USE_OPENGLES 0 #define LV_USE_GLFW 0 #define LV_USE_QNX 0 #define LV_USE_UEFI 0 #define LV_USE_WAYLAND 0 /** SDL2 驱动:启用 */ #define LV_USE_SDL 1 #if LV_USE_SDL #define LV_SDL_INCLUDE_PATH "SDL2/SDL.h" #define LV_SDL_AUTO_BACKEND 1 #define LV_SDL_BACKEND LV_SDL_BACKEND_SW /** 1bpp 必须使用 PARTIAL 模式 */ #define LV_SDL_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL #define LV_SDL_BUF_COUNT 1 #define LV_SDL_ACCELERATED 0 #define LV_SDL_FULLSCREEN 0 #define LV_SDL_DIRECT_EXIT 1 #define LV_SDL_MOUSEWHEEL_MODE LV_SDL_MOUSEWHEEL_MODE_ENCODER #endif #define LV_USE_WINDOWS 0 /*============================================================================ * THEMES 子选项(LV_USE_THEME_DEFAULT / SIMPLE 本体已在上面 THEMES 块定义, * 此处勿重复定义——同文件重复 #define 后者生效,极易误读) *============================================================================*/ #define LV_THEME_DEFAULT_DARK 0 #define LV_THEME_DEFAULT_GROW 0 #define LV_THEME_DEFAULT_TRANSITION_TIME 0 /*============================================================================ * EXPORTS *============================================================================*/ #define LV_USE_DEMO_NONE 1 #define LV_USE_DEMO_WIDGETS 0 #define LV_USE_DEMO_MUSIC 0 #define LV_USE_DEMO_BENCHMARK 0 #define LV_USE_DEMO_STRESS 0 #define LV_USE_DEMO_KEYPAD_AND_ENCODER 0 #endif /* LV_CONF_H */