/** * @file lv_draw_label.h * */ #ifndef LV_DRAW_LABEL_H #define LV_DRAW_LABEL_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "lv_draw.h" #include "lv_draw_rect.h" #include "../misc/lv_bidi.h" #include "../misc/lv_text.h" #include "../misc/lv_color.h" #include "../misc/lv_style.h" /********************* * DEFINES *********************/ #define LV_DRAW_LABEL_NO_TXT_SEL (0xFFFF) /********************** * TYPEDEFS **********************/ typedef struct { lv_draw_dsc_base_t base; /**The text to draw*/ const char * text; /**The size of the text*/ lv_point_t text_size; /**The font to use. Fallback fonts are also handled.*/ const lv_font_t * font; /**Color of the text*/ lv_color_t color; /**Extra space between the lines*/ int32_t line_space; /**Extra space between the characters*/ int32_t letter_space; /**Offset the text with this value horizontally*/ int32_t ofs_x; /**Offset the text with this value vertically*/ int32_t ofs_y; /**Rotation of the letters in 0.1 degree unit*/ int32_t rotation; /**The first characters index for selection (not byte index). `LV_DRAW_LABEL_NO_TXT_SEL` for no selection*/ uint32_t sel_start; /**The last characters's index for selection (not byte index). `LV_DRAW_LABEL_NO_TXT_SEL` for no selection*/ uint32_t sel_end; /**Color of the selected characters*/ lv_color_t sel_color; /**Background color of the selected characters*/ lv_color_t sel_bg_color; /**The number of characters to render. 0: means render until reaching the `\0` termination.*/ uint32_t text_length; /**Opacity of the text in 0...255 range. * LV_OPA_TRANSP, LV_OPA_10, LV_OPA_20, .. LV_OPA_COVER can be used as well*/ lv_opa_t opa; /**The alignment of the text `LV_TEXT_ALIGN_LEFT/RIGHT/CENTER`*/ lv_text_align_t align; /**The base direction. Used when type setting Right-to-left (e.g. Arabic) texts*/ lv_base_dir_t bidi_dir; /**Text decoration, e.g. underline*/ lv_text_decor_t decor : 3; /**Some flags to control type setting*/ lv_text_flag_t flag : 5; /**1: malloc a buffer and copy `text` there. * 0: `text` will be valid during rendering.*/ uint8_t text_local : 1; /**Indicate that the text is constant and its pointer can be safely saved e.g. in a cache.*/ uint8_t text_static : 1; /**1: already executed lv_bidi_process_paragraph. * 0: has not been executed lv_bidi_process_paragraph.*/ uint8_t has_bided : 1; /**Pointer to an externally stored struct where some data can be cached to speed up rendering*/ lv_draw_label_hint_t * hint; /* Properties of the letter outlines */ lv_opa_t outline_stroke_opa; lv_color_t outline_stroke_color; int32_t outline_stroke_width; } lv_draw_label_dsc_t; typedef struct { lv_draw_dsc_base_t base; uint32_t unicode; const lv_font_t * font; lv_color_t color; int32_t rotation; int32_t scale_x; int32_t scale_y; int32_t skew_x; int32_t skew_y; lv_point_t pivot; lv_opa_t opa; lv_text_decor_t decor : 3; lv_blend_mode_t blend_mode : 3; /* Properties of the letter outlines */ lv_opa_t outline_stroke_opa; int32_t outline_stroke_width; lv_color_t outline_stroke_color; } lv_draw_letter_dsc_t; /** * Passed as a parameter to `lv_draw_label_iterate_characters` to * draw the characters one by one * @param t pointer to a draw task * @param dsc pointer to `lv_draw_glyph_dsc_t` to describe the character to draw * if NULL don't draw character * @param fill_dsc pointer to a fill descriptor to draw a background for the character or * underline or strike through * if NULL do not fill anything * @param fill_area the area to fill * if NULL do not fill anything */ typedef void(*lv_draw_glyph_cb_t)(lv_draw_task_t * t, lv_draw_glyph_dsc_t * dsc, lv_draw_fill_dsc_t * fill_dsc, const lv_area_t * fill_area); /********************** * GLOBAL PROTOTYPES **********************/ void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_letter_dsc_init(lv_draw_letter_dsc_t * dsc); /** * Initialize a label draw descriptor * @param dsc pointer to a draw descriptor */ void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_label_dsc_init(lv_draw_label_dsc_t * dsc); /** * Try to get a label draw descriptor from a draw task. * @param task draw task * @return the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_LABEL */ lv_draw_label_dsc_t * lv_draw_task_get_label_dsc(lv_draw_task_t * task); /** * Initialize a glyph draw descriptor. * Used internally. * @param dsc pointer to a draw descriptor */ void lv_draw_glyph_dsc_init(lv_draw_glyph_dsc_t * dsc); /** * Create a draw task to render a text * @param layer pointer to a layer * @param dsc pointer to draw descriptor * @param coords coordinates of the character */ void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_label(lv_layer_t * layer, const lv_draw_label_dsc_t * dsc, const lv_area_t * coords); /** * Create a draw task to render a single character * @param layer pointer to a layer * @param dsc pointer to draw descriptor * @param point position of the label * @param unicode_letter the letter to draw */ void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_character(lv_layer_t * layer, lv_draw_label_dsc_t * dsc, const lv_point_t * point, uint32_t unicode_letter); /** * Draw a single letter * @param layer pointer to a layer * @param dsc pointer to draw descriptor * @param point position of the label */ void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_letter(lv_layer_t * layer, lv_draw_letter_dsc_t * dsc, const lv_point_t * point); /** * Should be used during rendering the characters to get the position and other * parameters of the characters * @param t pointer to a draw task * @param dsc pointer to draw descriptor * @param coords coordinates of the label * @param cb a callback to call to draw each glyphs one by one */ void lv_draw_label_iterate_characters(lv_draw_task_t * t, const lv_draw_label_dsc_t * dsc, const lv_area_t * coords, lv_draw_glyph_cb_t cb); /** * @brief Draw a single letter using the provided draw unit, glyph descriptor, position, font, and callback. * * This function is responsible for rendering a single character from a text string, * applying the necessary styling described by the glyph descriptor (`dsc`). It handles * the retrieval of the glyph's description, checks its visibility within the clipping area, * and invokes the callback (`cb`) to render the glyph at the specified position (`pos`) * using the given font (`font`). * * @param t Pointer to the drawing task. * @param dsc Pointer to the descriptor containing styling for the glyph to be drawn. * @param pos Pointer to the point coordinates where the letter should be drawn. * @param font Pointer to the font containing the glyph. * @param letter The Unicode code point of the letter to be drawn. * @param cb Callback function to execute the actual rendering of the glyph. */ void lv_draw_unit_draw_letter(lv_draw_task_t * t, lv_draw_glyph_dsc_t * dsc, const lv_point_t * pos, const lv_font_t * font, uint32_t letter, lv_draw_glyph_cb_t cb); /*********************** * GLOBAL VARIABLES ***********************/ /********************** * MACROS **********************/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_DRAW_LABEL_H*/