d1e6bb4ba7
N-19 FTP 鉴权:
- lftpd_auth(USER/PASS 状态机 + 连续5次失败锁60s)+ SHA-256
(user||pwd) 口令哈希;config.ini [ftp] 段 user/pwd_hash/write,
出厂 admin/admin 在用有启动告警;lftpd_log.c 删除并入 lftpd_auth
- ftp_cfg 配置读写;台架 ftp_auth_bench.py 13/13
N-30 / Trap 25(CH395F_Trap_Records.md 四次定案全记录):
- 修复1 closed-with-data accept:客户端发完正常 FIN 后芯片按
FUN_PARA(0x09) §5.52② 保留 Socket+RX 缓冲,旧代码把 CLOSED 一律
relisten 自毁缓冲 → STOR 必挂 425;改为接受"已关但可读"连接排空
- 修复2 丢 CONNECT 中断探针 net_lost_connect_probe + last_peer_port
幽灵甄别(拆链窗口握手完成但中断丢失,双信源去抖补 accept)
- 修复3 send_list/send_nlst 批量单发:背靠背 ~60B 小段毒化芯片 TX
(芯片报 SEND_OK 但对端全丢),整份目录一次性写入
- 证伪存档:固定沉降/Socket 轮换冷却/listen 门控(台架 v7 矩阵)
- 台架工具 test/board/ch395f_reuse_bench.{c,h} + host 脚本存档
(不注册编译;实验分支 n30-chip-bench 保留)
N-20:Error_Handler 死循环降级(记录+复位路径)
N-23:scripts/check_registration.py 双端注册反向校验(pre-commit)
N-26:GD5F NAND 直 DMA 调用方缓冲窗口断言
验证:BUILD_OK 0/0;ftp_regression 连跑 4 轮 11/11(修复前
LIST#4/#7 100% 挂、STOR#2 曾 100% 425);ftp_auth_bench 13/13;
@test 启动标记 PASS;ci_local L0+L0.5 全过;doc-links 通过。
登记簿 N-30 已销项。
189 lines
7.6 KiB
CMake
189 lines
7.6 KiB
CMake
cmake_minimum_required(VERSION 3.15)
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project(lvgl_sim C)
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#=============================================================================
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# 路径配置(相对于 simulator/ 目录)
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#=============================================================================
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set(PROJECT_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/..")
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set(LVGL_DIR "${PROJECT_ROOT}/Lib/lvgl")
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set(UI_DIR "${PROJECT_ROOT}/Drivers/BSP/UI")
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set(NET_DIR "${PROJECT_ROOT}/Drivers/BSP/NET")
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set(NETCFG_DIR "${PROJECT_ROOT}/Drivers/BSP/NETCFG")
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set(SDL2_DIR "${CMAKE_CURRENT_SOURCE_DIR}/SDL2/SDL2-2.32.10")
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#=============================================================================
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# 编译标准
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#=============================================================================
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# Windows 控制台输出(显示 printf)
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if(WIN32)
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add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
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endif()
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# MSVC:源码为 UTF-8 编码(含中文注释),强制按 UTF-8 解析消除 C4819 警告
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if(MSVC)
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add_compile_options(/utf-8)
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endif()
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#=============================================================================
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# SDL2 头文件路径(需先于 add_subdirectory 定义,供 LVGL SDL 驱动使用)
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#=============================================================================
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# LVGL SDL 驱动内部 #include "SDL2/SDL.h",include 目录下已有 SDL2/ 子目录
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set(SDL2_INCLUDE_DIR "${SDL2_DIR}/include" CACHE PATH "SDL2 include directory for LVGL")
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#=============================================================================
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# LVGL 子目录(引用项目自带的 LVGL v9.3.0 源码)
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#=============================================================================
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# LVGL 内部会自动检测 lv_conf.h(通过 LV_CONF_INCLUDE_SIMPLE 宏)
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# 需要将 simulator 目录加入 LVGL 的包含路径,使其能找到 lv_conf.h
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set(LV_CONF_DIR "${CMAKE_CURRENT_SOURCE_DIR}" CACHE PATH "Directory containing lv_conf.h for LVGL")
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add_subdirectory("${LVGL_DIR}" lvgl_build)
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#=============================================================================
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# 包含路径
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#=============================================================================
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR} # lv_conf.h (LVGL 找), dbg_log.h
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${CMAKE_CURRENT_SOURCE_DIR}/sim # sim_port.h 等模拟器平台层
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${LVGL_DIR} # lvgl.h
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${LVGL_DIR}/src # lvgl 内部头文件
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${UI_DIR} # ui_menu.h, ui_font_cn_12.h
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${NET_DIR} # net_socket.h / net_types.h(net_* API 双端共享核心)
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${NETCFG_DIR} # net_cfg.h(网络配置,双端共享核心)
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${PROJECT_ROOT}/test/board # test_config.h / net_latency_test.h(共享核心
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# ui_net_sink.c、net_socket.c 引含;探针默认关闭,
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# 声明宿主安全;2026-09-21 修复模拟器构建断链;
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# 2026-10-02 测试目录重构后头文件移入 test/board/)
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${PROJECT_ROOT}/App/cfg # cfg_file.h / cfg_file_store.h(通用配置文件引擎,双端共享核心)
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${PROJECT_ROOT}/App/log # sys_log.h(运行/自检记录引擎,双端共享核心)
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${PROJECT_ROOT}/Drivers/BSP # dbg_log.h(使用 simulator 的 dbg_cfg.h 配置)
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${SDL2_DIR}/include # SDL2 头文件
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)
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#=============================================================================
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# SDL2 库(使用本地预编译版本)
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#=============================================================================
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set(SDL2_INCLUDE_PARENT "${SDL2_DIR}/include")
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set(SDL2_LIB_X64 "${SDL2_DIR}/lib/x64")
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#=============================================================================
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# 源文件
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#=============================================================================
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set(SIM_SOURCES
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main.c
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sim/sim_port.c
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sim/sim_latency_stub.c # 探针符号宿主空实现(ui_net_sink.c 引用,见文件头注释)
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)
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# UI 源文件(与 MCU 端共用,直接编译)
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set(UI_SOURCES
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${UI_DIR}/ui_menu.c
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${UI_DIR}/ui_menu_view.c
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${UI_DIR}/ui_content_page.c
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${UI_DIR}/ui_deco.c
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${UI_DIR}/ui_page_device_info.c
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${UI_DIR}/ui_page_ac.c
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${UI_DIR}/ui_page_dc.c
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${UI_DIR}/ui_page_password.c
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${UI_DIR}/ui_page_net_cfg.c
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${UI_DIR}/ui_page_runlog.c
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${UI_DIR}/ui_page_selftest.c
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${UI_DIR}/ui_standby.c
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${UI_DIR}/ui_menu_tab.c
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${UI_DIR}/ui_font_cn_12.c
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${UI_DIR}/ui_net_sink.c
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)
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# 运行/自检记录引擎(双端共享核心 + 平台存储后端;MCU 端编 sys_log_mcu.c,见 Keil 工程)
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set(SYSLOG_SOURCES
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sim/sim_syslog.c
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)
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# 网络配置(双端共享核心 + cfg_file 引擎 + 平台存储后端;MCU 端编 cfg_file_store_mcu.c,见 Keil 工程)
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set(NETCFG_SOURCES
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${NETCFG_DIR}/net_cfg.c
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${NETCFG_DIR}/ftp_cfg.c
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${PROJECT_ROOT}/App/cfg/cfg_file.c
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sim/cfg_file_store_sim.c
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)
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# 网络后端(net_* 核心 API 的 Winsock 实现 + UI 推流平台后端;MCU 端另编 net_socket.c 与 _mcu 后端)
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set(NET_SOURCES
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sim/net_socket_sim.c
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sim/ui_net_sink_backend_sim.c
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)
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#=============================================================================
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# 构建可执行文件
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#=============================================================================
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add_executable(lvgl_sim WIN32 ${SIM_SOURCES} ${UI_SOURCES} ${NETCFG_SOURCES} ${SYSLOG_SOURCES} ${NET_SOURCES})
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target_compile_definitions(lvgl_sim PRIVATE
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LV_CONF_INCLUDE_SIMPLE # 让 lvgl.h 找到 lv_conf.h
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LV_LVGL_H_INCLUDE_SIMPLE # ui_font_cn_12.c 内部 include 简化
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WIN32_LEAN_AND_MEAN # 防止 Windows.h 拉入 winsock.h(与 winsock2.h 冲突)
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NET_NO_OS # 剥离 net_socket.h 的 FreeRTOS 相关接口(纯 BSD Socket)
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)
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target_include_directories(lvgl_sim PRIVATE
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${SDL2_INCLUDE_PARENT} # SDL2/SDL.h 路径
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)
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target_link_directories(lvgl_sim PRIVATE
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${SDL2_LIB_X64}
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)
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target_link_libraries(lvgl_sim
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lvgl
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SDL2
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SDL2main
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ws2_32
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)
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# 数学库(非 MSVC)
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if(NOT MSVC)
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target_link_libraries(lvgl_sim m pthread)
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endif()
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# Windows 子系统:控制台(显示 printf 输出)
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if(WIN32)
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if(MSVC)
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target_link_options(lvgl_sim PRIVATE "/SUBSYSTEM:CONSOLE")
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else()
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target_link_options(lvgl_sim PRIVATE "-mconsole")
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endif()
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endif()
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# 复制 SDL2.dll 到输出目录
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add_custom_command(TARGET lvgl_sim POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${SDL2_LIB_X64}/SDL2.dll"
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"$<TARGET_FILE_DIR:lvgl_sim>/SDL2.dll"
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COMMENT "Copying SDL2.dll to output directory"
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)
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#=============================================================================
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# 自定义目标:运行模拟器
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#=============================================================================
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add_custom_target(run COMMAND ${CMAKE_BINARY_DIR}/lvgl_sim DEPENDS lvgl_sim)
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#=============================================================================
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# 调试模式额外警告
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#=============================================================================
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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message(STATUS "Debug mode enabled for simulator")
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if(MSVC)
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target_compile_options(lvgl_sim PRIVATE /W4)
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else()
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target_compile_options(lvgl_sim PRIVATE -Wall -Wextra -Wpedantic)
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endif()
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endif()
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message(STATUS "=== LVGL Simulator ===")
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message(STATUS "Screen: 160x160, 1bpp monochrome")
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message(STATUS "LVGL dir: ${LVGL_DIR}")
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message(STATUS "UI dir: ${UI_DIR}")
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message(STATUS "SDL2: ${SDL2_DIR}")
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