107 lines
2.1 KiB
Plaintext
107 lines
2.1 KiB
Plaintext
# Keil MDK - Build artifacts
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*.o
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*.d
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*.crf
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*.axf
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*.hex
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*.map
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*.lnp
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*.dep
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*.build_log.htm
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*.htm
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*.log
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*.lst
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*.dep
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# Keil MDK - Build/download logs (regenerated by build.bat / download.bat)
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MDK-ARM/build_log.txt
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MDK-ARM/download_log.txt
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MDK-ARM/err.txt
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MDK-ARM/out.txt
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MDK-ARM/ret.txt
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# Keil MDK - IDE settings (user-specific)
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*.uvoptx
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*.uvguix.*
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# Keil MDK - Debug config
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*.dbgconf
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# Keil MDK - RTE auto-generated
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MDK-ARM/RTE/
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# STM32CubeMX (keep .ioc, it's the project source)
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# *.ioc
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# Visual Studio / IDE
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.vs/
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*.suo
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*.njsproj
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*.sln
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*.suo
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*.user
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*.opensdf
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*.cache
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# Windows
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Thumbs.db
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ehthumbs.db
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*.tmp
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*.temp
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# Linux / Mac
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.DS_Store
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# LVGL - Unused directories (only src/ is compiled)
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Lib/lvgl/demos/
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Lib/lvgl/tests/
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Lib/lvgl/docs/
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Lib/lvgl/libs/
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Lib/lvgl/scripts/
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Lib/lvgl/env_support/
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Lib/lvgl/examples/
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Lib/lvgl/.github/
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Lib/lvgl/.devcontainer/
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Lib/lvgl/zephyr/
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Lib/lvgl/xmls/
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Lib/lvgl/configs/
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# LVGL - Build system files not needed for Keil
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# NOTE: Lib/lvgl/CMakeLists.txt is REQUIRED by the PC simulator (simulator/),
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# so it is tracked despite being a build-system file. Do not re-ignore it.
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Lib/lvgl/CMakePresets.json
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Lib/lvgl/component.mk
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Lib/lvgl/idf_component.yml
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Lib/lvgl/Kconfig
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Lib/lvgl/library.json
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Lib/lvgl/library.properties
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Lib/lvgl/lvgl.mk
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Lib/lvgl/lvgl.pc.in
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Lib/lvgl/SConscript
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Lib/lvgl/sconscript
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# LVGL PC Simulator - build artifacts
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simulator/build/
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sim_dbg.log
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# LVGL PC Simulator - screenshot outputs (generated, see simulator/i1_to_png.py)
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simulator/shot*.png
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simulator/shot*.bin
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simulator/*.ppm
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simulator/__pycache__/
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# LVGL PC Simulator - SDL2 SDK (downloaded, see docs/测试说明/LVGL模拟器部署与使用说明.md)
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simulator/SDL2/
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# Binary / large files
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*.bin
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# 内容页黄金参考(ref/*.bin)与目检 PNG 均为本地生成物,不入库:
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# 首次/换机后先跑 check_content_pages.py --update 生成 ref/*.bin,再跑 regen_ref_png.py 出 PNG
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simulator/tests/ref/
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# 架构图 PNG 预览(源为 docs/images/*.svg,PNG 本地渲染生成,不入库)
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docs/images/*.png
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*.pyc
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# Python venv (unified env, see AGENTS.md "Python 环境"; rebuild via requirements.txt)
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.venv/
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