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STM32F4-Base/.gitignore
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2026-08-31 17:09:59 +08:00

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# Keil MDK - Build artifacts
*.o
*.d
*.crf
*.axf
*.hex
*.map
*.lnp
*.dep
*.build_log.htm
*.htm
*.log
*.lst
*.dep
# Keil MDK - IDE settings (user-specific)
*.uvoptx
*.uvguix.*
# Keil MDK - Debug config
*.dbgconf
# Keil MDK - RTE auto-generated
MDK-ARM/RTE/
# STM32CubeMX (keep .ioc, it's the project source)
# *.ioc
# Visual Studio / IDE
.vs/
*.suo
*.njsproj
*.sln
*.suo
*.user
*.opensdf
*.cache
# Windows
Thumbs.db
ehthumbs.db
*.tmp
*.temp
# Linux / Mac
.DS_Store
# LVGL - Unused directories (only src/ is compiled)
Lib/lvgl/demos/
Lib/lvgl/tests/
Lib/lvgl/docs/
Lib/lvgl/libs/
Lib/lvgl/scripts/
Lib/lvgl/env_support/
Lib/lvgl/examples/
Lib/lvgl/.github/
Lib/lvgl/.devcontainer/
Lib/lvgl/zephyr/
Lib/lvgl/xmls/
Lib/lvgl/configs/
# LVGL - Build system files not needed for Keil
# NOTE: Lib/lvgl/CMakeLists.txt is REQUIRED by the PC simulator (simulator/),
# so it is tracked despite being a build-system file. Do not re-ignore it.
Lib/lvgl/CMakePresets.json
Lib/lvgl/component.mk
Lib/lvgl/idf_component.yml
Lib/lvgl/Kconfig
Lib/lvgl/library.json
Lib/lvgl/library.properties
Lib/lvgl/lvgl.mk
Lib/lvgl/lvgl.pc.in
Lib/lvgl/SConscript
Lib/lvgl/sconscript
# LVGL PC Simulator - build artifacts
simulator/build/
# LVGL PC Simulator - SDL2 SDK (downloaded, see docs/测试说明/LVGL模拟器部署与使用说明.md)
simulator/SDL2/
# Binary / large files
*.bin
*.pyc