Files
STM32F4-Base/.gitignore
T
wandering1 3b90107181 chore: .mnemon/ 记忆状态只留本机,不进版本库
- 加入 .gitignore:documents/index.json、runtime/MEMORY.md、USER.md、
  memories.json 是按机器/按人累积的本地私有状态
- 入库的代价:每次记忆写入都产生提交抖动,且可能带出本机绝对路径与
  个人偏好
- 上一笔只含 .mnemon/ 四个空骨架文件的提交(未推送)已撤销,历史里
  不含 .mnemon/;磁盘上的文件保持原样,只是不再被跟踪
2026-10-11 08:59:03 +08:00

145 lines
3.7 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Keil MDK - Build artifacts
*.o
*.d
*.crf
*.axf
*.hex
*.map
*.lnp
*.dep
# Keil UV4 预处理列表文件("Generate preprocessed source file" 选项产生的构建中间物,勿入库)
*__i
*._ia
*.build_log.htm
*.htm
*.log
*.lst
*.dep
.workbuddy-ai/
# Keil MDK - Build log (regenerated by keil_build.py)
MDK-ARM/build_log.txt
# legacy: download.bat removed 2026-10-10; entry kept so stale leftovers on
# other machines do not surface as untracked files
MDK-ARM/download_log.txt
MDK-ARM/err.txt
MDK-ARM/out.txt
MDK-ARM/ret.txt
# Keil MDK - IDE settings (user-specific)
*.uvoptx
*.uvguix.*
# Keil MDK - Debug config
*.dbgconf
# Keil MDK - RTE auto-generated
MDK-ARM/RTE/
# STM32CubeMX (keep .ioc, it's the project source)
# *.ioc
# CubeMX 重生成时自动产生的旧文件备份(Src/Backup/、Inc/Backup/)——
# 纯本地临时物,内容 = 重生成前的快照;入库只会造成无意义的提交抖动
Src/Backup/
Inc/Backup/
# Visual Studio / IDE
.vs/
.vscode/
*.suo
*.njsproj
*.sln
*.suo
*.user
*.opensdf
*.cache
# Windows
Thumbs.db
ehthumbs.db
*.tmp
*.temp
# Linux / Mac
.DS_Store
# LVGL - Unused directories (only src/ is compiled)
Lib/lvgl/demos/
Lib/lvgl/tests/
Lib/lvgl/docs/
Lib/lvgl/libs/
Lib/lvgl/scripts/
Lib/lvgl/env_support/
Lib/lvgl/examples/
Lib/lvgl/.github/
Lib/lvgl/.devcontainer/
Lib/lvgl/zephyr/
Lib/lvgl/xmls/
Lib/lvgl/configs/
# LVGL - Build system files not needed for Keil
# NOTE: Lib/lvgl/CMakeLists.txt is REQUIRED by the PC simulator (simulator/),
# so it is tracked despite being a build-system file. Do not re-ignore it.
Lib/lvgl/CMakePresets.json
Lib/lvgl/component.mk
Lib/lvgl/idf_component.yml
Lib/lvgl/Kconfig
Lib/lvgl/library.json
Lib/lvgl/library.properties
Lib/lvgl/lvgl.mk
Lib/lvgl/lvgl.pc.in
Lib/lvgl/SConscript
Lib/lvgl/sconscript
# LVGL PC Simulator - build artifacts
simulator/build/
sim_dbg.log
# 模拟器宿主侧产物(lvgl_sim.exe / 测试脚本在 CWD 生成,不入库):
# sim_config.ini = net_cfg_load 首启工厂默认落盘;sim_*.log = syslog 后端宿主文件
sim_config.ini
sim_run.log
sim_selftest.log
# LVGL PC Simulator - screenshot outputs (generated, see simulator/i1_to_png.py)
simulator/shot*.png
simulator/shot*.bin
simulator/*.ppm
simulator/__pycache__/
# LVGL PC Simulator - SDL2 SDK (downloaded, see docs/UI 设计/LVGL模拟器部署与使用说明.md §3.1 与 docs/项目部署环境要求.md 第 3 步)
simulator/SDL2/
# Binary / large files
*.bin
# 主机侧单元测试产物(MSVC 中间物;test/host/**/run_unit_test.py 正常写 %TEMP%,
# 但手工直接调 cl.exe 调试时可能落在 CWD。统一兜底忽略)
*.obj
*.exe
*.pdb
*.ilk
# 内容页黄金参考(ref/*.bin)与目检 PNG 均为本地生成物,不入库:
# 首次/换机后先跑 check_content_pages.py --update 生成 ref/*.bin,再跑 regen_ref_png.py 出 PNG
simulator/tests/ref/
# 架构图 PNG 预览(源为 docs/images/*.svg,PNG 本地渲染生成,不入库)
docs/images/*.png
*.pyc
# Python venv (unified env, see AGENTS.md "Python 环境"; rebuild via requirements.txt)
.venv/
# Serial assistant runtime state (daemon log/meta, local runtime artifacts)
.dsh/skills/serial-assistant/scripts/state/
# 记忆工具(Mnemon)本地状态:项目文档索引 documents/ + 运行时记忆
# runtime/MEMORY.md、USER.md、memories.json。**只留本机、不进版本库**
# (2026-10-11 定):记忆是按机器/按人累积的私有状态,入库会让每次记忆
# 写入都变成提交抖动,还可能带出本机绝对路径与个人偏好。
.mnemon/
# CI 运行时产物(.gitea/workflows/ci.yml 的 S3 步骤在 runner 工作区落盘的日志;
# 零依赖存档方案——落在工作区目录而非上传 artifact,故必须忽略以免误提交)
ci-artifacts/