Files
STM32F4-Base/Lib/lvgl/src/indev/lv_indev.h
T
2026-08-30 08:57:07 +08:00

453 lines
14 KiB
C

/**
* @file lv_indev.h
*
*/
#ifndef LV_INDEV_H
#define LV_INDEV_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../core/lv_group.h"
#include "../misc/lv_area.h"
#include "../misc/lv_timer.h"
#include "../misc/lv_event.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/** Possible input device types*/
typedef enum {
LV_INDEV_TYPE_NONE, /**< Uninitialized state*/
LV_INDEV_TYPE_POINTER, /**< Touch pad, mouse, external button*/
LV_INDEV_TYPE_KEYPAD, /**< Keypad or keyboard*/
LV_INDEV_TYPE_BUTTON, /**< External (hardware button) which is assigned to a specific point of the screen*/
LV_INDEV_TYPE_ENCODER, /**< Encoder with only Left, Right turn and a Button*/
} lv_indev_type_t;
/** States for input devices*/
typedef enum {
LV_INDEV_STATE_RELEASED = 0,
LV_INDEV_STATE_PRESSED
} lv_indev_state_t;
typedef enum {
LV_INDEV_MODE_NONE = 0,
LV_INDEV_MODE_TIMER,
LV_INDEV_MODE_EVENT,
} lv_indev_mode_t;
/* Supported types of gestures */
typedef enum {
LV_INDEV_GESTURE_NONE = 0,
LV_INDEV_GESTURE_PINCH,
LV_INDEV_GESTURE_SWIPE,
LV_INDEV_GESTURE_ROTATE,
LV_INDEV_GESTURE_TWO_FINGERS_SWIPE,
LV_INDEV_GESTURE_SCROLL, /* Used with scrollwheels */
LV_INDEV_GESTURE_CNT, /* Total number of gestures types */
} lv_indev_gesture_type_t;
/** Data structure passed to an input driver to fill*/
typedef struct {
lv_point_t point; /**< For LV_INDEV_TYPE_POINTER the currently pressed point*/
uint32_t key; /**< For LV_INDEV_TYPE_KEYPAD the currently pressed key*/
uint32_t btn_id; /**< For LV_INDEV_TYPE_BUTTON the currently pressed button*/
int16_t enc_diff; /**< For LV_INDEV_TYPE_ENCODER number of steps since the previous read*/
lv_indev_state_t state; /**< LV_INDEV_STATE_RELEASED or LV_INDEV_STATE_PRESSED*/
bool continue_reading; /**< If set to true, the read callback is invoked again, unless the device is in event-driven mode*/
lv_indev_gesture_type_t gesture_type[LV_INDEV_GESTURE_CNT]; /* Current gesture types, per gesture */
void * gesture_data[LV_INDEV_GESTURE_CNT]; /* Used to store data per gesture */
} lv_indev_data_t;
typedef void (*lv_indev_read_cb_t)(lv_indev_t * indev, lv_indev_data_t * data);
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create an indev
* @return Pointer to the created indev or NULL when allocation failed
*/
lv_indev_t * lv_indev_create(void);
/**
* Remove the provided input device. Make sure not to use the provided input device afterwards anymore.
* @param indev pointer to delete
*/
void lv_indev_delete(lv_indev_t * indev);
/**
* Get the next input device.
* @param indev pointer to the current input device. NULL to initialize.
* @return the next input device or NULL if there are no more. Provide the first input device when
* the parameter is NULL
*/
lv_indev_t * lv_indev_get_next(lv_indev_t * indev);
/**
* Read data from an input device.
* @param indev pointer to an input device
*/
void lv_indev_read(lv_indev_t * indev);
/**
* Called periodically to read the input devices
* @param timer pointer to a timer to read
*/
void lv_indev_read_timer_cb(lv_timer_t * timer);
/**
* Enable or disable one or all input devices (default enabled)
* @param indev pointer to an input device or NULL to enable/disable all of them
* @param enable true to enable, false to disable
*/
void lv_indev_enable(lv_indev_t * indev, bool enable);
/**
* Get the currently processed input device. Can be used in action functions too.
* @return pointer to the currently processed input device or NULL if no input device processing
* right now
*/
lv_indev_t * lv_indev_active(void);
/**
* Set the type of an input device
* @param indev pointer to an input device
* @param indev_type the type of the input device from `lv_indev_type_t` (`LV_INDEV_TYPE_...`)
*/
void lv_indev_set_type(lv_indev_t * indev, lv_indev_type_t indev_type);
/**
* Set a callback function to read input device data to the indev
* @param indev pointer to an input device
* @param read_cb pointer to callback function to read input device data
*/
void lv_indev_set_read_cb(lv_indev_t * indev, lv_indev_read_cb_t read_cb);
/**
* Set user data to the indev
* @param indev pointer to an input device
* @param user_data pointer to user data
*/
void lv_indev_set_user_data(lv_indev_t * indev, void * user_data);
/**
* Set driver data to the indev
* @param indev pointer to an input device
* @param driver_data pointer to driver data
*/
void lv_indev_set_driver_data(lv_indev_t * indev, void * driver_data);
/**
* Assign a display to the indev
* @param indev pointer to an input device
* @param disp pointer to an display
*/
void lv_indev_set_display(lv_indev_t * indev, struct _lv_display_t * disp);
/**
* Set long press time to indev
* @param indev pointer to input device
* @param long_press_time time long press time in ms
*/
void lv_indev_set_long_press_time(lv_indev_t * indev, uint16_t long_press_time);
/**
* Set long press repeat time to indev
* @param indev pointer to input device
* @param long_press_repeat_time long press repeat time in ms
*/
void lv_indev_set_long_press_repeat_time(lv_indev_t * indev, uint16_t long_press_repeat_time);
/**
* Set scroll limit to the input device
* @param indev pointer to an input device
* @param scroll_limit the number of pixels to slide before actually drag the object
*/
void lv_indev_set_scroll_limit(lv_indev_t * indev, uint8_t scroll_limit);
/**
* Set scroll throw slow-down to the indev. Greater value means faster slow-down
* @param indev pointer to an input device
* @param scroll_throw the slow-down in [%]
*/
void lv_indev_set_scroll_throw(lv_indev_t * indev, uint8_t scroll_throw);
/**
* Get the type of an input device
* @param indev pointer to an input device
* @return the type of the input device from `lv_hal_indev_type_t` (`LV_INDEV_TYPE_...`)
*/
lv_indev_type_t lv_indev_get_type(const lv_indev_t * indev);
/**
* Get the callback function to read input device data to the indev
* @param indev pointer to an input device
* @return Pointer to callback function to read input device data or NULL if indev is NULL
*/
lv_indev_read_cb_t lv_indev_get_read_cb(lv_indev_t * indev);
/**
* Get the indev state
* @param indev pointer to an input device
* @return Indev state or LV_INDEV_STATE_RELEASED if indev is NULL
*/
lv_indev_state_t lv_indev_get_state(const lv_indev_t * indev);
/**
* Get the indev assigned group
* @param indev pointer to an input device
* @return Pointer to indev assigned group or NULL if indev is NULL
*/
lv_group_t * lv_indev_get_group(const lv_indev_t * indev);
/**
* Get a pointer to the assigned display of the indev
* @param indev pointer to an input device
* @return pointer to the assigned display or NULL if indev is NULL
*/
lv_display_t * lv_indev_get_display(const lv_indev_t * indev);
/**
* Get a pointer to the user data of the indev
* @param indev pointer to an input device
* @return pointer to the user data or NULL if indev is NULL
*/
void * lv_indev_get_user_data(const lv_indev_t * indev);
/**
* Get a pointer to the driver data of the indev
* @param indev pointer to an input device
* @return pointer to the driver data or NULL if indev is NULL
*/
void * lv_indev_get_driver_data(const lv_indev_t * indev);
/**
* Get whether indev is moved while pressed
* @param indev pointer to an input device
* @return true: indev is moved while pressed; false: indev is not moved while pressed
*/
bool lv_indev_get_press_moved(const lv_indev_t * indev);
/**
* Reset one or all input devices
* @param indev pointer to an input device to reset or NULL to reset all of them
* @param obj pointer to an object which triggers the reset.
*/
void lv_indev_reset(lv_indev_t * indev, lv_obj_t * obj);
/**
* Touch and key related events are sent to the input device first and to the widget after that.
* If this functions called in an indev event, the event won't be sent to the widget.
* @param indev pointer to an input device
*/
void lv_indev_stop_processing(lv_indev_t * indev);
/**
* Reset the long press state of an input device
* @param indev pointer to an input device
*/
void lv_indev_reset_long_press(lv_indev_t * indev);
/**
* Set a cursor for a pointer input device (for LV_INPUT_TYPE_POINTER and LV_INPUT_TYPE_BUTTON)
* @param indev pointer to an input device
* @param cur_obj pointer to an object to be used as cursor
*/
void lv_indev_set_cursor(lv_indev_t * indev, lv_obj_t * cur_obj);
/**
* Set a destination group for a keypad input device (for LV_INDEV_TYPE_KEYPAD)
* @param indev pointer to an input device
* @param group pointer to a group
*/
void lv_indev_set_group(lv_indev_t * indev, lv_group_t * group);
/**
* Set the an array of points for LV_INDEV_TYPE_BUTTON.
* These points will be assigned to the buttons to press a specific point on the screen
* @param indev pointer to an input device
* @param points array of points
*/
void lv_indev_set_button_points(lv_indev_t * indev, const lv_point_t points[]);
/**
* Get the last point of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @param point pointer to a point to store the result
*/
void lv_indev_get_point(const lv_indev_t * indev, lv_point_t * point);
/**
* Get the current gesture direct
* @param indev pointer to an input device
* @return current gesture direct
*/
lv_dir_t lv_indev_get_gesture_dir(const lv_indev_t * indev);
/**
* Get the last pressed key of an input device (for LV_INDEV_TYPE_KEYPAD)
* @param indev pointer to an input device
* @return the last pressed key (0 on error)
*/
uint32_t lv_indev_get_key(const lv_indev_t * indev);
/**
* Get the counter for consecutive clicks within a short distance and time.
* The counter is updated before LV_EVENT_SHORT_CLICKED is fired.
* @param indev pointer to an input device
* @return short click streak counter
*/
uint8_t lv_indev_get_short_click_streak(const lv_indev_t * indev);
/**
* Check the current scroll direction of an input device (for LV_INDEV_TYPE_POINTER and
* LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @return LV_DIR_NONE: no scrolling now
* LV_DIR_HOR/VER
*/
lv_dir_t lv_indev_get_scroll_dir(const lv_indev_t * indev);
/**
* Get the currently scrolled object (for LV_INDEV_TYPE_POINTER and
* LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @return pointer to the currently scrolled object or NULL if no scrolling by this indev
*/
lv_obj_t * lv_indev_get_scroll_obj(const lv_indev_t * indev);
/**
* Get the movement vector of an input device (for LV_INDEV_TYPE_POINTER and
* LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @param point pointer to a point to store the types.pointer.vector
*/
void lv_indev_get_vect(const lv_indev_t * indev, lv_point_t * point);
/**
* Get the cursor object of an input device (for LV_INDEV_TYPE_POINTER only)
* @param indev pointer to an input device
* @return pointer to the cursor object
*/
lv_obj_t * lv_indev_get_cursor(lv_indev_t * indev);
/**
* Do nothing until the next release
* @param indev pointer to an input device
*/
void lv_indev_wait_release(lv_indev_t * indev);
/**
* Gets a pointer to the currently active object in the currently processed input device.
* @return pointer to currently active object or NULL if no active object
*/
lv_obj_t * lv_indev_get_active_obj(void);
/**
* Get a pointer to the indev read timer to
* modify its parameters with `lv_timer_...` functions.
* @param indev pointer to an input device
* @return pointer to the indev read refresher timer. (NULL on error)
*/
lv_timer_t * lv_indev_get_read_timer(lv_indev_t * indev);
/**
* Set the input device's event model: event-driven mode or timer mode.
* @param indev pointer to an input device
* @param mode the mode of input device
*/
void lv_indev_set_mode(lv_indev_t * indev, lv_indev_mode_t mode);
/**
* Get the input device's running mode.
* @param indev pointer to an input device
* @return the running mode for the specified input device.
*/
lv_indev_mode_t lv_indev_get_mode(lv_indev_t * indev);
/**
* Search the most top, clickable object by a point
* @param obj pointer to a start object, typically the screen
* @param point pointer to a point for searching the most top child
* @return pointer to the found object or NULL if there was no suitable object
*/
lv_obj_t * lv_indev_search_obj(lv_obj_t * obj, lv_point_t * point);
/**
* Add an event handler to the indev
* @param indev pointer to an indev
* @param event_cb an event callback
* @param filter event code to react or `LV_EVENT_ALL`
* @param user_data optional user_data
*/
void lv_indev_add_event_cb(lv_indev_t * indev, lv_event_cb_t event_cb, lv_event_code_t filter, void * user_data);
/**
* Get the number of event attached to an indev
* @param indev pointer to an indev
* @return number of events
*/
uint32_t lv_indev_get_event_count(lv_indev_t * indev);
/**
* Get an event descriptor for an event
* @param indev pointer to an indev
* @param index the index of the event
* @return the event descriptor
*/
lv_event_dsc_t * lv_indev_get_event_dsc(lv_indev_t * indev, uint32_t index);
/**
* Remove an event
* @param indev pointer to an indev
* @param index the index of the event to remove
* @return true: and event was removed; false: no event was removed
*/
bool lv_indev_remove_event(lv_indev_t * indev, uint32_t index);
/**
* Remove an event_cb with user_data
* @param indev pointer to a indev
* @param event_cb the event_cb of the event to remove
* @param user_data user_data
* @return the count of the event removed
*/
uint32_t lv_indev_remove_event_cb_with_user_data(lv_indev_t * indev, lv_event_cb_t event_cb, void * user_data);
/**
* Send an event to an indev
* @param indev pointer to an indev
* @param code an event code. LV_EVENT_...
* @param param optional param
* @return LV_RESULT_OK: indev wasn't deleted in the event.
*/
lv_result_t lv_indev_send_event(lv_indev_t * indev, lv_event_code_t code, void * param);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_INDEV_H*/