159 lines
5.9 KiB
CMake
159 lines
5.9 KiB
CMake
cmake_minimum_required(VERSION 3.15)
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project(lvgl_sim C)
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#=============================================================================
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# 路径配置(相对于 simulator/ 目录)
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#=============================================================================
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set(PROJECT_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/..")
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set(LVGL_DIR "${PROJECT_ROOT}/Lib/lvgl")
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set(UI_DIR "${PROJECT_ROOT}/Drivers/BSP/UI")
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set(NETCFG_DIR "${PROJECT_ROOT}/Drivers/BSP/NETCFG")
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set(SDL2_DIR "${CMAKE_CURRENT_SOURCE_DIR}/SDL2/SDL2-2.32.10")
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#=============================================================================
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# 编译标准
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#=============================================================================
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# Windows 控制台输出(显示 printf)
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if(WIN32)
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add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
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endif()
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# MSVC:源码为 UTF-8 编码(含中文注释),强制按 UTF-8 解析消除 C4819 警告
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if(MSVC)
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add_compile_options(/utf-8)
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endif()
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#=============================================================================
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# SDL2 头文件路径(需先于 add_subdirectory 定义,供 LVGL SDL 驱动使用)
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#=============================================================================
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# LVGL SDL 驱动内部 #include "SDL2/SDL.h",include 目录下已有 SDL2/ 子目录
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set(SDL2_INCLUDE_DIR "${SDL2_DIR}/include" CACHE PATH "SDL2 include directory for LVGL")
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#=============================================================================
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# LVGL 子目录(引用项目自带的 LVGL v9.3.0 源码)
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#=============================================================================
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# LVGL 内部会自动检测 lv_conf.h(通过 LV_CONF_INCLUDE_SIMPLE 宏)
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# 需要将 simulator 目录加入 LVGL 的包含路径,使其能找到 lv_conf.h
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set(LV_CONF_DIR "${CMAKE_CURRENT_SOURCE_DIR}" CACHE PATH "Directory containing lv_conf.h for LVGL")
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add_subdirectory("${LVGL_DIR}" lvgl_build)
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#=============================================================================
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# 包含路径
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#=============================================================================
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR} # sim_port.h, lvgl conf.h (LVGL 找 lv_conf.h), dbg_cfg.h
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${LVGL_DIR} # lvgl.h
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${LVGL_DIR}/src # lvgl 内部头文件
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${UI_DIR} # ui_menu.h, ui_font_cn_12.h
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${NETCFG_DIR} # net_cfg.h(网络配置,双端共享核心)
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${PROJECT_ROOT}/Drivers/BSP # dbg_log.h(使用 simulator 的 dbg_cfg.h 配置)
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${SDL2_DIR}/include # SDL2 头文件
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)
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#=============================================================================
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# SDL2 库(使用本地预编译版本)
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#=============================================================================
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set(SDL2_INCLUDE_PARENT "${SDL2_DIR}/include")
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set(SDL2_LIB_X64 "${SDL2_DIR}/lib/x64")
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#=============================================================================
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# 源文件
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#=============================================================================
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set(SIM_SOURCES
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main.c
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sim_port.c
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)
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# UI 源文件(与 MCU 端共用,直接编译)
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set(UI_SOURCES
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${UI_DIR}/ui_menu.c
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${UI_DIR}/ui_menu_view.c
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${UI_DIR}/ui_content_page.c
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${UI_DIR}/ui_deco.c
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${UI_DIR}/ui_page_device_info.c
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${UI_DIR}/ui_page_ac.c
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${UI_DIR}/ui_page_dc.c
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${UI_DIR}/ui_page_password.c
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${UI_DIR}/ui_page_net_cfg.c
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${UI_DIR}/ui_menu_tab.c
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${UI_DIR}/ui_font_cn_12.c
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)
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# 网络配置(双端共享核心 + 模拟器存储后端;MCU 端编 net_cfg_store_mcu.c,见 Keil 工程)
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set(NETCFG_SOURCES
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${NETCFG_DIR}/net_cfg.c
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${NETCFG_DIR}/net_cfg_store_sim.c
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)
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#=============================================================================
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# 构建可执行文件
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#=============================================================================
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add_executable(lvgl_sim WIN32 ${SIM_SOURCES} ${UI_SOURCES} ${NETCFG_SOURCES})
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target_compile_definitions(lvgl_sim PRIVATE
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LV_CONF_INCLUDE_SIMPLE # 让 lvgl.h 找到 lv_conf.h
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LV_LVGL_H_INCLUDE_SIMPLE # ui_font_cn_12.c 内部 include 简化
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)
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target_include_directories(lvgl_sim PRIVATE
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${SDL2_INCLUDE_PARENT} # SDL2/SDL.h 路径
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)
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target_link_directories(lvgl_sim PRIVATE
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${SDL2_LIB_X64}
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)
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target_link_libraries(lvgl_sim
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lvgl
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SDL2
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SDL2main
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)
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# 数学库(非 MSVC)
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if(NOT MSVC)
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target_link_libraries(lvgl_sim m pthread)
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endif()
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# Windows 子系统:控制台(显示 printf 输出)
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if(WIN32)
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if(MSVC)
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target_link_options(lvgl_sim PRIVATE "/SUBSYSTEM:CONSOLE")
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else()
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target_link_options(lvgl_sim PRIVATE "-mconsole")
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endif()
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endif()
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# 复制 SDL2.dll 到输出目录
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add_custom_command(TARGET lvgl_sim POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${SDL2_LIB_X64}/SDL2.dll"
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"$<TARGET_FILE_DIR:lvgl_sim>/SDL2.dll"
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COMMENT "Copying SDL2.dll to output directory"
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)
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#=============================================================================
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# 自定义目标:运行模拟器
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#=============================================================================
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add_custom_target(run COMMAND ${CMAKE_BINARY_DIR}/lvgl_sim DEPENDS lvgl_sim)
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#=============================================================================
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# 调试模式额外警告
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#=============================================================================
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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message(STATUS "Debug mode enabled for simulator")
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if(MSVC)
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target_compile_options(lvgl_sim PRIVATE /W4)
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else()
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target_compile_options(lvgl_sim PRIVATE -Wall -Wextra -Wpedantic)
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endif()
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endif()
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message(STATUS "=== LVGL Simulator ===")
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message(STATUS "Screen: 160x160, 1bpp monochrome")
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message(STATUS "LVGL dir: ${LVGL_DIR}")
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message(STATUS "UI dir: ${UI_DIR}")
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message(STATUS "SDL2: ${SDL2_DIR}")
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