7feeea6c56
经 CubeMX 图形界面启用 IWDG(Prescaler=64 / Reload=1249,标称 2498ms /
最坏 1701ms),并落地心跳位图判定、各任务埋点、RCC_CSR 复位原因上报与
configASSERT 改造。重生成覆盖的既有定制已全部恢复。
P0(开机死循环):HAL_IWDG_Init() 内部立即启动看门狗,而 CubeMX 把
MX_IWDG_Init() 插在 app_main_init() 之前——该段 NAND/RTC/ADC 初始化耗时
数秒无喂狗点,按 2.5s 超时必然复位。改 Src/iwdg.c 为只填参数不启动,
启动移交 task_wd_start(),由 defaultTask 在存储 bring-up 完成后调用。
恢复的三处定制(重生成覆盖):
- Src/stm32f4xx_it.c:HardFault_Handler 崩溃现场采集被打回空 while(1)
- Inc/FreeRTOSConfig.h:栈溢出检测与堆失败钩子两个宏被整块删除
- Src/freertos.c:三处任务栈实测记录中文注释丢失(数值未丢)
新增:
- App/util/task_watchdog.{c,h}:心跳位图 + 抽样判定 + IWDG 延后启动
- time_sync.c 长等待切片:net_recv_to 单次可睡满 30s 预算,切成 200ms 片
- Src/main.c 复位原因锁存(读后即清 RMVF,防残留误判)
埋点:defaultTask(唯一喂狗者)/ netTask(含 PHY 等待循环)/ uiTask /
timeSyncTask。ftpTask 首期剔除掩码,待二期改 lftpd。
门禁:build 0 错误 0 警告;pre-commit 10 钩子全通过;Flash +2956B / RAM +40B。
126 lines
2.8 KiB
Plaintext
126 lines
2.8 KiB
Plaintext
# Keil MDK - Build artifacts
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*.o
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*.d
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*.crf
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*.axf
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*.hex
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*.map
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*.lnp
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*.dep
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# Keil UV4 预处理列表文件("Generate preprocessed source file" 选项产生的构建中间物,勿入库)
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*__i
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*._ia
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*.build_log.htm
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*.htm
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*.log
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*.lst
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*.dep
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.workbuddy-ai/
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# Keil MDK - Build/download logs (regenerated by build.bat / download.bat)
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MDK-ARM/build_log.txt
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MDK-ARM/download_log.txt
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MDK-ARM/err.txt
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MDK-ARM/out.txt
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MDK-ARM/ret.txt
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# Keil MDK - IDE settings (user-specific)
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*.uvoptx
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*.uvguix.*
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# Keil MDK - Debug config
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*.dbgconf
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# Keil MDK - RTE auto-generated
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MDK-ARM/RTE/
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# STM32CubeMX (keep .ioc, it's the project source)
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# *.ioc
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# CubeMX 重生成时自动产生的旧文件备份(Src/Backup/、Inc/Backup/)——
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# 纯本地临时物,内容 = 重生成前的快照;入库只会造成无意义的提交抖动
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Src/Backup/
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Inc/Backup/
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# Visual Studio / IDE
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.vs/
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.vscode/
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*.suo
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*.njsproj
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*.sln
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*.suo
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*.user
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*.opensdf
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*.cache
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# Windows
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Thumbs.db
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ehthumbs.db
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*.tmp
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*.temp
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# Linux / Mac
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.DS_Store
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# LVGL - Unused directories (only src/ is compiled)
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Lib/lvgl/demos/
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Lib/lvgl/tests/
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Lib/lvgl/docs/
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Lib/lvgl/libs/
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Lib/lvgl/scripts/
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Lib/lvgl/env_support/
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Lib/lvgl/examples/
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Lib/lvgl/.github/
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Lib/lvgl/.devcontainer/
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Lib/lvgl/zephyr/
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Lib/lvgl/xmls/
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Lib/lvgl/configs/
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# LVGL - Build system files not needed for Keil
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# NOTE: Lib/lvgl/CMakeLists.txt is REQUIRED by the PC simulator (simulator/),
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# so it is tracked despite being a build-system file. Do not re-ignore it.
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Lib/lvgl/CMakePresets.json
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Lib/lvgl/component.mk
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Lib/lvgl/idf_component.yml
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Lib/lvgl/Kconfig
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Lib/lvgl/library.json
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Lib/lvgl/library.properties
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Lib/lvgl/lvgl.mk
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Lib/lvgl/lvgl.pc.in
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Lib/lvgl/SConscript
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Lib/lvgl/sconscript
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# LVGL PC Simulator - build artifacts
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simulator/build/
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sim_dbg.log
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# 模拟器宿主侧产物(lvgl_sim.exe / 测试脚本在 CWD 生成,不入库):
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# sim_config.ini = net_cfg_load 首启工厂默认落盘;sim_*.log = syslog 后端宿主文件
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sim_config.ini
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sim_run.log
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sim_selftest.log
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# LVGL PC Simulator - screenshot outputs (generated, see simulator/i1_to_png.py)
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simulator/shot*.png
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simulator/shot*.bin
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simulator/*.ppm
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simulator/__pycache__/
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# LVGL PC Simulator - SDL2 SDK (downloaded, see docs/UI 设计/LVGL模拟器部署与使用说明.md §3.1 与 docs/项目部署环境要求.md 第 3 步)
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simulator/SDL2/
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# Binary / large files
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*.bin
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# 内容页黄金参考(ref/*.bin)与目检 PNG 均为本地生成物,不入库:
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# 首次/换机后先跑 check_content_pages.py --update 生成 ref/*.bin,再跑 regen_ref_png.py 出 PNG
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simulator/tests/ref/
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# 架构图 PNG 预览(源为 docs/images/*.svg,PNG 本地渲染生成,不入库)
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docs/images/*.png
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*.pyc
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# Python venv (unified env, see AGENTS.md "Python 环境"; rebuild via requirements.txt)
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.venv/
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# Serial assistant (tools/serial_tool) runtime state (daemon log/meta, local runtime artifacts)
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tools/serial_tool/state/
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