Files
STM32F4-Base/.gitignore
T
wandering1 5defabcabb build: 删除 MDK-ARM/download.bat,烧录收敛到 stlink-flash skill
- test/run_all_suites.py 是唯一执行它的地方:DOWNLOAD_BAT 改为 STLINK_FLASH
  (.dsh/skills/stlink-flash/scripts/stlink_flash.py);直烧改
  [py, STLINK_FLASH, "flash"](原先把 .bat 包给命令行解释器执行);
  --flash-cmd 改由同一常量拼出,不再硬编码 .bat 路径
- 机制变化(须知晓):原 download.bat 走 UV4 -f(CMSIS-DAP),现走
  ST-LINK_CLI -P <hex> -Rst -Run —— 与 .serialtest/config.json 的
  flash_cmd、AGENTS.md 烧录铁律、回读 -CmpFile 要求同源;6.5s/1MB
  也快于 UV4 路径
- AGENTS.md / 环境与部署 3 篇 / ST-LINK_CLI 复位说明(原文写"正式流程仍以
  download.bat 为准",已反转)/ 自动化测试流程 / 串口助手设计说明 /
  链路延迟 / m2_data / README / MDK-ARM/README:引用改指 skill
- .gitignore:download_log.txt 条目保留并注明 legacy(他机残留物不变
  untracked);build 日志注释同步
- 保留 MDK-ARM/reset.bat:其 hard/halt/run 子命令是 skill 没有的
- 刻意未改:docs/问题记录/项目审查与优化建议报告.md 的 P2-15(史实)
- 验证:run_all_suites.py --dry-run 解析出 skill 路径;doc-links 123 通过
2026-10-10 16:28:58 +08:00

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# Keil MDK - Build artifacts
*.o
*.d
*.crf
*.axf
*.hex
*.map
*.lnp
*.dep
# Keil UV4 预处理列表文件("Generate preprocessed source file" 选项产生的构建中间物,勿入库)
*__i
*._ia
*.build_log.htm
*.htm
*.log
*.lst
*.dep
.workbuddy-ai/
# Keil MDK - Build log (regenerated by keil_build.py)
MDK-ARM/build_log.txt
# legacy: download.bat removed 2026-10-10; entry kept so stale leftovers on
# other machines do not surface as untracked files
MDK-ARM/download_log.txt
MDK-ARM/err.txt
MDK-ARM/out.txt
MDK-ARM/ret.txt
# Keil MDK - IDE settings (user-specific)
*.uvoptx
*.uvguix.*
# Keil MDK - Debug config
*.dbgconf
# Keil MDK - RTE auto-generated
MDK-ARM/RTE/
# STM32CubeMX (keep .ioc, it's the project source)
# *.ioc
# CubeMX 重生成时自动产生的旧文件备份(Src/Backup/、Inc/Backup/)——
# 纯本地临时物,内容 = 重生成前的快照;入库只会造成无意义的提交抖动
Src/Backup/
Inc/Backup/
# Visual Studio / IDE
.vs/
.vscode/
*.suo
*.njsproj
*.sln
*.suo
*.user
*.opensdf
*.cache
# Windows
Thumbs.db
ehthumbs.db
*.tmp
*.temp
# Linux / Mac
.DS_Store
# LVGL - Unused directories (only src/ is compiled)
Lib/lvgl/demos/
Lib/lvgl/tests/
Lib/lvgl/docs/
Lib/lvgl/libs/
Lib/lvgl/scripts/
Lib/lvgl/env_support/
Lib/lvgl/examples/
Lib/lvgl/.github/
Lib/lvgl/.devcontainer/
Lib/lvgl/zephyr/
Lib/lvgl/xmls/
Lib/lvgl/configs/
# LVGL - Build system files not needed for Keil
# NOTE: Lib/lvgl/CMakeLists.txt is REQUIRED by the PC simulator (simulator/),
# so it is tracked despite being a build-system file. Do not re-ignore it.
Lib/lvgl/CMakePresets.json
Lib/lvgl/component.mk
Lib/lvgl/idf_component.yml
Lib/lvgl/Kconfig
Lib/lvgl/library.json
Lib/lvgl/library.properties
Lib/lvgl/lvgl.mk
Lib/lvgl/lvgl.pc.in
Lib/lvgl/SConscript
Lib/lvgl/sconscript
# LVGL PC Simulator - build artifacts
simulator/build/
sim_dbg.log
# 模拟器宿主侧产物(lvgl_sim.exe / 测试脚本在 CWD 生成,不入库):
# sim_config.ini = net_cfg_load 首启工厂默认落盘;sim_*.log = syslog 后端宿主文件
sim_config.ini
sim_run.log
sim_selftest.log
# LVGL PC Simulator - screenshot outputs (generated, see simulator/i1_to_png.py)
simulator/shot*.png
simulator/shot*.bin
simulator/*.ppm
simulator/__pycache__/
# LVGL PC Simulator - SDL2 SDK (downloaded, see docs/UI 设计/LVGL模拟器部署与使用说明.md §3.1 与 docs/项目部署环境要求.md 第 3 步)
simulator/SDL2/
# Binary / large files
*.bin
# 主机侧单元测试产物(MSVC 中间物;test/host/**/run_unit_test.py 正常写 %TEMP%,
# 但手工直接调 cl.exe 调试时可能落在 CWD。统一兜底忽略)
*.obj
*.exe
*.pdb
*.ilk
# 内容页黄金参考(ref/*.bin)与目检 PNG 均为本地生成物,不入库:
# 首次/换机后先跑 check_content_pages.py --update 生成 ref/*.bin,再跑 regen_ref_png.py 出 PNG
simulator/tests/ref/
# 架构图 PNG 预览(源为 docs/images/*.svg,PNG 本地渲染生成,不入库)
docs/images/*.png
*.pyc
# Python venv (unified env, see AGENTS.md "Python 环境"; rebuild via requirements.txt)
.venv/
# Serial assistant runtime state (daemon log/meta, local runtime artifacts)
.dsh/skills/serial-assistant/scripts/state/
# CI 运行时产物(.gitea/workflows/ci.yml 的 S3 步骤在 runner 工作区落盘的日志;
# 零依赖存档方案——落在工作区目录而非上传 artifact,故必须忽略以免误提交)
ci-artifacts/