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STM32F4-Base/Lib/lvgl/src/draw/lv_draw_label.h
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2026-08-30 08:57:07 +08:00

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7.9 KiB
C

/**
* @file lv_draw_label.h
*
*/
#ifndef LV_DRAW_LABEL_H
#define LV_DRAW_LABEL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_draw.h"
#include "lv_draw_rect.h"
#include "../misc/lv_bidi.h"
#include "../misc/lv_text.h"
#include "../misc/lv_color.h"
#include "../misc/lv_style.h"
/*********************
* DEFINES
*********************/
#define LV_DRAW_LABEL_NO_TXT_SEL (0xFFFF)
/**********************
* TYPEDEFS
**********************/
typedef struct {
lv_draw_dsc_base_t base;
/**The text to draw*/
const char * text;
/**The size of the text*/
lv_point_t text_size;
/**The font to use. Fallback fonts are also handled.*/
const lv_font_t * font;
/**Color of the text*/
lv_color_t color;
/**Extra space between the lines*/
int32_t line_space;
/**Extra space between the characters*/
int32_t letter_space;
/**Offset the text with this value horizontally*/
int32_t ofs_x;
/**Offset the text with this value vertically*/
int32_t ofs_y;
/**Rotation of the letters in 0.1 degree unit*/
int32_t rotation;
/**The first characters index for selection (not byte index). `LV_DRAW_LABEL_NO_TXT_SEL` for no selection*/
uint32_t sel_start;
/**The last characters's index for selection (not byte index). `LV_DRAW_LABEL_NO_TXT_SEL` for no selection*/
uint32_t sel_end;
/**Color of the selected characters*/
lv_color_t sel_color;
/**Background color of the selected characters*/
lv_color_t sel_bg_color;
/**The number of characters to render. 0: means render until reaching the `\0` termination.*/
uint32_t text_length;
/**Opacity of the text in 0...255 range.
* LV_OPA_TRANSP, LV_OPA_10, LV_OPA_20, .. LV_OPA_COVER can be used as well*/
lv_opa_t opa;
/**The alignment of the text `LV_TEXT_ALIGN_LEFT/RIGHT/CENTER`*/
lv_text_align_t align;
/**The base direction. Used when type setting Right-to-left (e.g. Arabic) texts*/
lv_base_dir_t bidi_dir;
/**Text decoration, e.g. underline*/
lv_text_decor_t decor : 3;
/**Some flags to control type setting*/
lv_text_flag_t flag : 5;
/**1: malloc a buffer and copy `text` there.
* 0: `text` will be valid during rendering.*/
uint8_t text_local : 1;
/**Indicate that the text is constant and its pointer can be safely saved e.g. in a cache.*/
uint8_t text_static : 1;
/**1: already executed lv_bidi_process_paragraph.
* 0: has not been executed lv_bidi_process_paragraph.*/
uint8_t has_bided : 1;
/**Pointer to an externally stored struct where some data can be cached to speed up rendering*/
lv_draw_label_hint_t * hint;
/* Properties of the letter outlines */
lv_opa_t outline_stroke_opa;
lv_color_t outline_stroke_color;
int32_t outline_stroke_width;
} lv_draw_label_dsc_t;
typedef struct {
lv_draw_dsc_base_t base;
uint32_t unicode;
const lv_font_t * font;
lv_color_t color;
int32_t rotation;
int32_t scale_x;
int32_t scale_y;
int32_t skew_x;
int32_t skew_y;
lv_point_t pivot;
lv_opa_t opa;
lv_text_decor_t decor : 3;
lv_blend_mode_t blend_mode : 3;
/* Properties of the letter outlines */
lv_opa_t outline_stroke_opa;
int32_t outline_stroke_width;
lv_color_t outline_stroke_color;
} lv_draw_letter_dsc_t;
/**
* Passed as a parameter to `lv_draw_label_iterate_characters` to
* draw the characters one by one
* @param t pointer to a draw task
* @param dsc pointer to `lv_draw_glyph_dsc_t` to describe the character to draw
* if NULL don't draw character
* @param fill_dsc pointer to a fill descriptor to draw a background for the character or
* underline or strike through
* if NULL do not fill anything
* @param fill_area the area to fill
* if NULL do not fill anything
*/
typedef void(*lv_draw_glyph_cb_t)(lv_draw_task_t * t, lv_draw_glyph_dsc_t * dsc, lv_draw_fill_dsc_t * fill_dsc,
const lv_area_t * fill_area);
/**********************
* GLOBAL PROTOTYPES
**********************/
void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_letter_dsc_init(lv_draw_letter_dsc_t * dsc);
/**
* Initialize a label draw descriptor
* @param dsc pointer to a draw descriptor
*/
void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_label_dsc_init(lv_draw_label_dsc_t * dsc);
/**
* Try to get a label draw descriptor from a draw task.
* @param task draw task
* @return the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_LABEL
*/
lv_draw_label_dsc_t * lv_draw_task_get_label_dsc(lv_draw_task_t * task);
/**
* Initialize a glyph draw descriptor.
* Used internally.
* @param dsc pointer to a draw descriptor
*/
void lv_draw_glyph_dsc_init(lv_draw_glyph_dsc_t * dsc);
/**
* Create a draw task to render a text
* @param layer pointer to a layer
* @param dsc pointer to draw descriptor
* @param coords coordinates of the character
*/
void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_label(lv_layer_t * layer, const lv_draw_label_dsc_t * dsc,
const lv_area_t * coords);
/**
* Create a draw task to render a single character
* @param layer pointer to a layer
* @param dsc pointer to draw descriptor
* @param point position of the label
* @param unicode_letter the letter to draw
*/
void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_character(lv_layer_t * layer, lv_draw_label_dsc_t * dsc,
const lv_point_t * point, uint32_t unicode_letter);
/**
* Draw a single letter
* @param layer pointer to a layer
* @param dsc pointer to draw descriptor
* @param point position of the label
*/
void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_letter(lv_layer_t * layer, lv_draw_letter_dsc_t * dsc,
const lv_point_t * point);
/**
* Should be used during rendering the characters to get the position and other
* parameters of the characters
* @param t pointer to a draw task
* @param dsc pointer to draw descriptor
* @param coords coordinates of the label
* @param cb a callback to call to draw each glyphs one by one
*/
void lv_draw_label_iterate_characters(lv_draw_task_t * t, const lv_draw_label_dsc_t * dsc,
const lv_area_t * coords, lv_draw_glyph_cb_t cb);
/**
* @brief Draw a single letter using the provided draw unit, glyph descriptor, position, font, and callback.
*
* This function is responsible for rendering a single character from a text string,
* applying the necessary styling described by the glyph descriptor (`dsc`). It handles
* the retrieval of the glyph's description, checks its visibility within the clipping area,
* and invokes the callback (`cb`) to render the glyph at the specified position (`pos`)
* using the given font (`font`).
*
* @param t Pointer to the drawing task.
* @param dsc Pointer to the descriptor containing styling for the glyph to be drawn.
* @param pos Pointer to the point coordinates where the letter should be drawn.
* @param font Pointer to the font containing the glyph.
* @param letter The Unicode code point of the letter to be drawn.
* @param cb Callback function to execute the actual rendering of the glyph.
*/
void lv_draw_unit_draw_letter(lv_draw_task_t * t, lv_draw_glyph_dsc_t * dsc, const lv_point_t * pos,
const lv_font_t * font, uint32_t letter, lv_draw_glyph_cb_t cb);
/***********************
* GLOBAL VARIABLES
***********************/
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_DRAW_LABEL_H*/